feat(cache): 添加复合键缓存操作支持

添加了基于 uint32+string 组合键的缓存操作方法,包括
GetByCompoundKey、SetByCompoundKey、DelByCompoundKey 和
ContainsByCompoundKey 方法,用于处理用户ID和会话ID的组合缓存场景

fix(vscode): 添加 cSpell 配置支持 struc 词汇

refactor(session): 移除过时的会话管理方法

移除了基于单一字符串键的会话管理方法,因为已迁移到使用
复合键的缓存操作方式
```
This commit is contained in:
昔念
2026-01-19 18:51:56 +08:00
parent 08ebf849eb
commit 026689f3ed
120 changed files with 1428 additions and 629 deletions

View File

@@ -7,7 +7,7 @@ import (
"blazing/modules/base/service"
blazing "blazing/modules/blazing/service"
blazing "blazing/modules/player/service"
"github.com/gogf/gf/v2/frame/g"
)
@@ -63,11 +63,16 @@ func (c *BaseSysUserController) GetSession(ctx context.Context, req *SessionReq)
}
if cool.Config.ServerInfo.IsDebug != 0 {
res.IsDebug = 1
}
return
}
type SessionRes struct {
UserID int `json:"userid"`
Session string `json:"session"`
IsDebug int `json:"isDebug"`
//Server model.ServerList `json:"server"`
}

View File

@@ -1,7 +0,0 @@
package blazing
import (
_ "blazing/modules/blazing/controller"
_ "blazing/modules/blazing/model"
_ "blazing/modules/blazing/service"
)

View File

@@ -1,6 +0,0 @@
package controller
import (
_ "blazing/modules/blazing/controller/admin"
_ "blazing/modules/blazing/controller/app"
)

View File

@@ -3,6 +3,9 @@ package admin
import (
"blazing/cool"
"blazing/modules/config/service"
"context"
"github.com/gogf/gf/v2/frame/g"
)
type ServerController struct {
@@ -20,3 +23,22 @@ func init() {
},
})
}
// quit 退出
type QuitSReq struct {
g.Meta `path:"/quit" method:"POST"`
ID uint32 `json:"id" v:"required#请选择要退出的服务器"`
//code 0是非强制,1是强制QuitReq
Code int `json:"code" v:"required#请选择退出类型"`
}
func (this *ServerController) Quit(ctx context.Context, req *QuitSReq) (res *cool.BaseRes, err error) {
res = &cool.BaseRes{}
serv := service.NewServerService().GetServerID(uint16(req.ID))
aa, ok := cool.GetClient(serv.Port)
if ok && aa != nil { //如果已经存在且这个端口已经被存过
aa.QuitSelf(req.Code)
}
return res, nil
}

View File

@@ -1,3 +1,5 @@
module blazing/modules/config
go 1.25.0
require github.com/aidarkhanov/nanoid/v2 v2.0.0-20210915221554-84fce99176fc // indirect

2
modules/config/go.sum Normal file
View File

@@ -0,0 +1,2 @@
github.com/aidarkhanov/nanoid/v2 v2.0.0-20210915221554-84fce99176fc h1:t/xPF/DMrr51WHT8rpHwMj5Xvle5xceEuRaxIY5kMOs=
github.com/aidarkhanov/nanoid/v2 v2.0.0-20210915221554-84fce99176fc/go.mod h1:YF/U48D1yA3AoGGUdRrCV95J/KJBShvR9TyLqQwdtlI=

View File

@@ -5,7 +5,7 @@ import (
)
// 表名常量(遵循现有命名规范)
const TableNamePlayerPetSpecialEffect = "player_pet_special_effect"
const TableNamePlayerPetSpecialEffect = "config_boss_effect"
// PlayerPetSpecialEffect 精灵特效表仅包含XML中指定的4个核心字段
// 对应XML中的<NewSeIdx>节点Idx、Stat、Eid、Args

View File

@@ -5,7 +5,7 @@ import (
)
const (
TableNameBossConfig = "config_pet_boss" // BOSS配置表全量包含基础/奖励/护盾/捕捉/特效/世界野怪/地图费用/战斗通用逻辑)
TableNameBossConfig = "config_boss" // BOSS配置表全量包含基础/奖励/护盾/捕捉/特效/世界野怪/地图费用/战斗通用逻辑)
)
// BossConfig BOSS配置模型覆盖所有补充的配置项GBTL/非VIP费用/首场景/战斗通用逻辑)

View File

@@ -7,26 +7,25 @@ import (
// 表名常量定义CDK配置表
const (
TableNameCDKConfig = "cdk_config" // CDK配置表记录CDK编号、可兑换次数、奖励配置等核心信息
TableNameCDKConfig = "config_gift_cdk" // CDK配置表记录CDK编号、可兑换次数、奖励配置等核心信息
)
// CDKConfig CDK核心配置模型含可兑换次数满足查询`where 可兑换次数 != 0`需求)
type CDKConfig struct {
*cool.Model `json:"-" gorm:"embedded"` // 嵌入通用ModelID/创建时间/更新时间不参与json序列化
*cool.Model
// 核心字段
CDKCode string `gorm:"not null;size:64;uniqueIndex;comment:'CDK编号唯一标识用于玩家兑换'" json:"cdk_code" description:"CDK编号"`
CDKCode string `gorm:"not null;size:16;uniqueIndex;comment:'CDK编号唯一标识用于玩家兑换'" json:"cdk_code" description:"CDK编号"`
//cdk可兑换次数where不等于0
ExchangeRemainCount uint32 `gorm:"not null;default:1;comment:'CDK剩余可兑换次数不能为0才允许兑换支持查询where !=0'" json:"exchange_remain_count" description:"剩余可兑换次数"`
ExchangeRemainCount int64 `gorm:"not null;default:1;comment:'CDK剩余可兑换次数不能为0才允许兑换支持查询where !=0'" json:"exchange_remain_count" description:"剩余可兑换次数"`
ItemRewardIds []uint32 `gorm:"not null;type:json;default:'[]';comment:'绑定奖励物品ID数组关联item_gift表主键'" json:"item_reward_ids" description:"奖励物品数组"`
ElfRewardIds []uint32 `gorm:"not null;type:json;default:'[]';comment:'绑定奖励精灵ID数组关联config_pet_boss表主键'" json:"elf_reward_ids" description:"奖励精灵数组"`
TitleRewardIds uint32 `gorm:"not null;default:0;comment:'绑定奖励称号'" json:"title_reward_ids" description:"绑定奖励称号"`
// 辅助配置字段
ValidStartTime time.Time `gorm:"not null;comment:'CDK有效开始时间'" json:"valid_start_time" description:"有效开始时间"`
ValidEndTime time.Time `gorm:"not null;comment:'CDK有效结束时间'" json:"valid_end_time" description:"有效结束时间"`
IsEnabled uint32 `gorm:"not null;default:1;comment:'是否启用该CDK0-禁用 1-启用)'" json:"is_enabled" description:"是否启用"`
Remark string `gorm:"size:512;default:'';comment:'CDK备注'" json:"remark" description:"备注信息"`
ValidEndTime time.Time `gorm:"not null;comment:'CDK有效结束时间'" json:"valid_end_time" description:"有效结束时间"`
Remark string `gorm:"size:512;default:'';comment:'CDK备注'" json:"remark" description:"备注信息"`
//ItemGift []*ItemGift `gorm:"-" orm:"with:item_id=id"`
}
@@ -41,16 +40,7 @@ func (*CDKConfig) GroupName() string {
func NewCDKConfig() *CDKConfig {
return &CDKConfig{
Model: cool.NewModel(),
CDKCode: "",
ExchangeRemainCount: 1, // 剩余可兑换次数默认1确保不为0
ItemRewardIds: []uint32{},
ElfRewardIds: []uint32{},
ValidStartTime: time.Now(),
ValidEndTime: time.Now().AddDate(1, 0, 0), // 默认有效期1年
IsEnabled: 1,
Remark: "",
Model: cool.NewModel(),
}
}

View File

@@ -3,7 +3,7 @@ package model
import "blazing/cool"
const (
TableNamePetFusionMaterial = "pet_fusion_material" // 宠物融合材料表(子表)
TableNamePetFusionMaterial = "config_fusion_material" // 宠物融合材料表(子表)
)
// PetFusionMaterial 融合材料模型(与配方主表一对一关联)

View File

@@ -5,7 +5,7 @@ import (
)
const (
TableNamePetFusion = "pet_fusion" // 宠物融合配方表(主表)
TableNamePetFusion = "config_fusion_pet" // 宠物融合配方表(主表)
)
// PetFusion 宠物融合配方主模型(核心配方规则)

View File

@@ -6,7 +6,7 @@ import (
// 表名常量定义:物品奖励表(存储物品奖励的核心配置信息)
const (
TableNameItemGift = "item_gift" // 物品奖励配置表(包含物品关联、数量、启用状态、扭蛋标识及备注信息)
TableNameItemGift = "config_gift_item" // 物品奖励配置表(包含物品关联、数量、启用状态、扭蛋标识及备注信息)
)
// ItemGift 物品奖励基础配置模型(与数据库表 item_gift 字段一一对应,核心存储结构)

View File

@@ -5,7 +5,7 @@ import (
)
const (
TableNameMonsterRefresh = "monster_refresh" // 怪物刷新规则表(地图-精灵等级-刷新脚本配置)
TableNameMonsterRefresh = "config_monster_refresh" // 怪物刷新规则表(地图-精灵等级-刷新脚本配置)
)
// MonsterRefresh 怪物刷新规则模型(对应前端配置的地图/精灵/等级/脚本配置)

View File

@@ -5,7 +5,7 @@ import (
)
const (
TableNameMeleeConfig = "config_pet_melee" // BOSS配置表全量包含基础/奖励/护盾/捕捉/特效/世界野怪/地图费用/战斗通用逻辑)
TableNameMeleeConfig = "config_boss_melee" // BOSS配置表全量包含基础/奖励/护盾/捕捉/特效/世界野怪/地图费用/战斗通用逻辑)
)
// PetBaseConfig BOSS配置模型覆盖所有补充的配置项GBTL/非VIP费用/首场景/战斗通用逻辑)

View File

@@ -6,7 +6,7 @@ import (
// 表名常量定义精灵奖励表存储精灵BOSS/普通精灵对应的奖励配置:掉落物品/数量/概率/获取条件等)
const (
TableNamePetReward = "config_pet_reward" // 精灵奖励配置表(包含基础掉落/稀有奖励/VIP专属奖励/保底机制)
TableNamePetReward = "config_gift_pet" // 精灵奖励配置表(包含基础掉落/稀有奖励/VIP专属奖励/保底机制)
)
// PetReward 精灵奖励基础配置模型(核心存储结构,与数据库表字段一一对应)

View File

@@ -6,7 +6,7 @@ import (
// 表名常量定义:炫彩皮肤表
const (
TableNameColorfulSkin = "colorful_skin" // 炫彩皮肤表(记录炫彩皮肤颜色、光环、绑定精灵等核心配置)
TableNameColorfulSkin = "config_shiny" // 炫彩皮肤表(记录炫彩皮肤颜色、光环、绑定精灵等核心配置)
)
// ColorfulSkin 炫彩皮肤核心配置模型(完整保留原有字段,仅更名适配)

View File

@@ -6,7 +6,7 @@ import (
// 表名常量定义:商店配置表
const (
TableNameShopConfig = "shop_config" // 商店配置表(记录商品信息、价格、库存、分类等)
TableNameShopConfig = "config_shop" // 商店配置表(记录商品信息、价格、库存、分类等)
)
// ShopConfig 商店商品核心配置模型

View File

@@ -1,3 +1,11 @@
/*
* @Author: 昔念 12574910+72wo@users.noreply.github.com
* @Date: 2025-12-31 02:42:41
* @LastEditors: 昔念 12574910+72wo@users.noreply.github.com
* @LastEditTime: 2026-01-18 11:37:05
* @FilePath: \sun\modules\config\model\task.go
* @Description: 这是默认设置,请设置`customMade`, 打开koroFileHeader查看配置 进行设置: https://github.com/OBKoro1/koro1FileHeader/wiki/%E9%85%8D%E7%BD%AE
*/
package model
import (
@@ -15,11 +23,13 @@ type TaskConfig struct {
// 核心字段
TaskId uint32 `gorm:"not null;comment:'任务唯一ID'" json:"task_id" description:"任务唯一ID"`
OutState uint32 `gorm:"not null;default:0;comment:'任务分支'" json:"out_state" description:"任务分支"`
OutState int `gorm:"not null;default:0;comment:'任务分支'" json:"out_state" description:"任务分支"`
//父级任务
ParentTaskId uint32 `gorm:"not null;default:0;comment:'父级任务ID'" json:"parent_task_id" description:"父级任务ID"`
// type(任务类型0为常规任务1为日常任务),
TaskType uint32 `gorm:"not null;default:0;comment:'任务类型'" json:"task_type" description:"任务类型"`
//是否可以被接受TaskConfig
IsAcceptable uint32 `gorm:"not null;default:1;comment:'是否可以被接受'" json:"is_acceptable" description:"是否可以被接受"`
// 奖励配置
ItemRewardIds []uint32 `gorm:"not null;type:json;default:'[]';comment:'绑定奖励物品ID数组关联item_gift表主键'" json:"item_reward_ids" description:"奖励物品数组"`

View File

@@ -6,9 +6,9 @@ import (
// -------------------------- 表名常量定义(统一管理所有塔配置表名)--------------------------
const (
TableNamedARKTowerConfig = "tower_110_config" // 勇者之塔110配置表
TableNameTrialTowerConfig = "trial_tower_config" // 试炼之塔500配置表
TableNameBraveTowerConfig = "brave_tower_config" // 勇者之塔600配置表
TableNamedARKTowerConfig = "config_tower_110" // 勇者之塔110配置表
TableNameTrialTowerConfig = "config_tower_500" // 试炼之塔500配置表
TableNameBraveTowerConfig = "config_tower_600" // 勇者之塔600配置表
)
// -------------------------- 核心基类:所有塔配置的通用结构 --------------------------

View File

@@ -5,7 +5,7 @@ import (
)
// 表名常量(遵循现有命名规范:小写+下划线)
const TableNameSignIn = "player_sign_in"
const TableNameSignIn = "config_sign_in"
// SignIn 签到记录表
// 核心字段:签到完成状态、状压签到进度、签到奖励脚本

View File

@@ -5,7 +5,7 @@ import (
)
// 表名常量(遵循项目现有命名规范)
const TableNameMineralCollectionConfig = "mineral_collection_config"
const TableNameMineralCollectionConfig = "config_talk"
// MineralCollectionConfig 挖矿/采集/采摘矿产配置表Model定义
// 字段完全匹配数据表结构,包含最小/最大产出核心字段

View File

@@ -3,7 +3,23 @@ package service
import (
"blazing/cool"
"blazing/modules/config/model"
)
"context"
"github.com/gogf/gf/v2/frame/g"
"github.com/gogf/gf/v2/util/grand"
"github.com/google/uuid"
) // 1. 扩展字符集:数字+大小写字母+安全符号避开URL/输入易冲突的符号,如/、?、&
const charsetWithSymbol = "0123456789ABCDEFGHJKLMNPQRSTUVWXYZabcdefghjkmnpqrstuvwxyz"
func Generate16CharSecure() string {
result := make([]byte, 16)
for i := 0; i < 16; i++ {
result[i] = charsetWithSymbol[grand.N(0, len(charsetWithSymbol)-1)]
}
return string(result)
}
type CdkService struct {
*cool.Service
@@ -13,6 +29,33 @@ func NewCdkService() *CdkService {
return &CdkService{
&cool.Service{
Model: model.NewCDKConfig(),
InsertParam: func(ctx context.Context) g.MapStrAny {
uuid.NewV7()
return g.MapStrAny{
"cdk_code": Generate16CharSecure(),
}
},
},
}
}
func (s *CdkService) Get(id string) *model.CDKConfig {
var item *model.CDKConfig
dbm(s.Model).Where("cdk_code", id).WhereNot("exchange_remain_count", 0).Scan(&item)
return item
}
func (s *CdkService) Set(id string) bool {
res, err := cool.DBM(s.Model).Where("cdk_code", id).WhereNot("exchange_remain_count", 0).Decrement("exchange_remain_count", 1)
if err != nil {
return false
}
rows, _ := res.RowsAffected()
if rows == 0 {
return false
}
return true
}

View File

@@ -23,26 +23,13 @@ func NewTaskService() *TaskService {
},
}
}
func (s *TaskService) Get(id, os uint32) *model.TaskConfig {
func (s *TaskService) Get(id, os int) *model.TaskConfig {
var item []model.TaskConfig
dbm(s.Model).Where("task_id", id).Scan(&item)
var res *model.TaskConfig
if len(item) == 1 { //只有一个直接默认
if item[0].OutState == os {
res = &item[0]
}
if item[0].OutState < 10 {
res = &item[0]
}
}
if len(item) > 1 { //
for _, v := range item {
if v.OutState == os {
res = &item[os]
return res
}
for _, v := range item {
if v.OutState == os {
res = &v
}
@@ -53,13 +40,20 @@ func (s *TaskService) Get(id, os uint32) *model.TaskConfig {
}
func (s *TaskService) GetDaily() []model.TaskConfig {
var item []model.TaskConfig
cool.DBM(s.Model).Where("task_type", 1).
Cache(gdb.CacheOption{
// Duration: time.Hour,
Force: false,
}).Scan(&item)
dbm(s.Model).Where("task_type", 1).Scan(&item)
return item
}
func (s *TaskService) IsAcceptable(taskid uint32) bool {
con, _ := cool.DBM(s.Model).Where("is_acceptable", 1).Where("task_id", taskid).
Cache(gdb.CacheOption{
// Duration: time.Hour,
Force: false,
}).Count()
return con > 0
}

View File

@@ -68,28 +68,15 @@ func (m *UnifiedTowerModel) GroupName() string {
// Boss 根据塔等级获取对应的Boss配置统一入口
func (s *TowerService) Boss(towerLevel uint32) *model.BaseTowerConfig {
// 构建基础查询条件
query := cool.DBM(s.Model).Where("tower_level = ?", towerLevel)
query := cool.DBM(s.Model).Where("tower_level = ?", towerLevel).Where("is_enabled", 1)
// 根据塔类型处理不同的缓存逻辑
switch s.towerType {
case TowerType110, TowerType500:
// 110塔和500塔使用普通查询
var config model.BaseTowerConfig
query.Scan(&config)
return &config
case TowerType600:
// 600塔专属的缓存配置
var config model.BaseTowerConfig
query.Cache(gdb.CacheOption{
// Duration: time.Hour, // 可根据需要开启缓存时长
Force: false,
}).Scan(&config)
return &config
default:
return nil // 非支持类型返回nil也可根据业务需求调整
}
// 600塔专属的缓存配置
var config model.BaseTowerConfig
query.Cache(gdb.CacheOption{
// Duration: time.Hour, // 可根据需要开启缓存时长
Force: false,
}).Scan(&config)
return &config
}
// 兼容原有调用方式的快捷构造函数(可选,保证代码平滑迁移)
@@ -103,4 +90,4 @@ func NewTower500Service() *TowerService {
func NewTower600Service() *TowerService {
return NewTowerService(TowerType600)
}
}

View File

@@ -2,9 +2,9 @@ package modules
import (
_ "blazing/modules/base"
_ "blazing/modules/blazing"
_ "blazing/modules/config"
_ "blazing/modules/dict"
_ "blazing/modules/player"
_ "blazing/modules/space"
_ "blazing/modules/task"
)

View File

@@ -0,0 +1,7 @@
package blazing
import (
_ "blazing/modules/player/controller"
_ "blazing/modules/player/model"
_ "blazing/modules/player/service"
)

View File

@@ -2,7 +2,7 @@ package admin
import (
"blazing/cool"
"blazing/modules/blazing/service"
"blazing/modules/player/service"
)
type ItemBagController struct {

View File

@@ -2,8 +2,8 @@ package admin
import (
"blazing/cool"
"blazing/modules/blazing/model"
"blazing/modules/blazing/service"
"blazing/modules/player/model"
"blazing/modules/player/service"
"context"
"github.com/gogf/gf/v2/frame/g"

View File

@@ -2,7 +2,7 @@ package admin
import (
"blazing/cool"
"blazing/modules/blazing/service"
"blazing/modules/player/service"
"context"
"github.com/gogf/gf/v2/frame/g"

View File

@@ -0,0 +1,50 @@
/*
* @Author: 昔念 12574910+72wo@users.noreply.github.com
* @Date: 2026-01-18 11:55:13
* @LastEditors: 昔念 12574910+72wo@users.noreply.github.com
* @LastEditTime: 2026-01-18 11:59:32
* @FilePath: \sun\modules\blazing\controller\admin\title.go
* @Description: 这是默认设置,请设置`customMade`, 打开koroFileHeader查看配置 进行设置: https://github.com/OBKoro1/koro1FileHeader/wiki/%E9%85%8D%E7%BD%AE
*/
package admin
import (
"blazing/cool"
"blazing/modules/player/service"
"context"
"github.com/gogf/gf/v2/frame/g"
)
type TitleController struct {
*cool.Controller
}
func init() {
var task_info_controller = &TitleController{
&cool.Controller{
Prefix: "/admin/game/title",
Api: []string{"Delete", "Update", "Info", "List", "Page"},
Service: service.NewItemService(0), //因为page已经过滤所以这里需要改成0
},
}
// 注册路由
cool.RegisterController(task_info_controller)
}
type GetReq struct {
g.Meta `path:"/get" method:"POST"`
ID uint32 `json:"id"`
}
func (c *TitleController) Get(ctx context.Context, req *GetReq) (res *cool.BaseRes, err error) {
res = &cool.BaseRes{}
var (
admin = cool.GetAdmin(ctx)
//r = g.RequestFromCtx(ctx)
)
res.Data = service.NewUserService(uint32(admin.UserId)).Title.Get()
return
}

View File

@@ -3,8 +3,8 @@ package app
import (
"blazing/cool"
baseservice "blazing/modules/base/service"
blazing "blazing/modules/blazing/service"
"blazing/modules/config/service"
blazing "blazing/modules/player/service"
"context"
"fmt"

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@@ -0,0 +1,6 @@
package controller
import (
_ "blazing/modules/player/controller/admin"
_ "blazing/modules/player/controller/app"
)

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@@ -1,4 +1,4 @@
module blazing/modules/blazing
module blazing/modules/player
go 1.20

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@@ -7,7 +7,7 @@ import (
// 表名常量定义:精灵捕捉击杀数量记录表
const (
TableNamePetCatchKillCount = "pet_catch_kill_count" // 精灵捕捉击杀数量表(记录每个精灵的捕捉总数量、击杀总数量)
TableNamePetCatchKillCount = "player_catch_kill_count" // 精灵捕捉击杀数量表(记录每个精灵的捕捉总数量、击杀总数量)
)
// PetBargeListInfo 精灵捕捉击杀数量核心模型(简化版,直接记录数量,摒弃状态判断)

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@@ -6,7 +6,7 @@ import (
// 表名常量定义:金豆消费记录表
const (
TableNameGoldBeanConsume = "gold_bean_consume_record" // 金豆消费记录表(记录用户金豆消耗的明细、类型、关联业务等信息)
TableNameGoldBeanConsume = "player_gold_log" // 金豆消费记录表(记录用户金豆消耗的明细、类型、关联业务等信息)
)
// 通过金豆消费时间来确认金豆物品的购买重置周期

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@@ -0,0 +1,37 @@
package model
import (
"blazing/cool"
)
// 表名常量
const TableNamePlayerCdkLog = "player_cdk_log"
// CdkLog 对应数据库表 player_cdk_log用于记录CDK兑换日志
type CdkLog struct {
Base
PlayerID uint64 `gorm:"not null;index:idx_player_cdk_log_by_player_id;comment:'所属玩家ID'" json:"player_id"`
CodeID uint32 `gorm:"not null;comment:'CDK编号'" json:"code_id"`
}
// TableName 返回表名
func (*CdkLog) TableName() string {
return TableNamePlayerCdkLog
}
// GroupName 返回表组名
func (*CdkLog) GroupName() string {
return "default"
}
// NewCdkLog 创建一个新的CDK记录
func NewCdkLog() *CdkLog {
return &CdkLog{
Base: *NewBase(),
}
}
// init 程序启动时自动创建表
func init() {
cool.CreateTable(&CdkLog{})
}

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@@ -17,16 +17,7 @@ var MilestoneMode = enum.New[struct {
Task EnumMilestone
}]()
// 里程碑数据结构与DoneEvent对应记录单条里程碑的详细信息
// type MilestoneData struct {
// DoneType EnumMilestone `json:"done_type"` // 里程碑类型0-地图解锁1-BOSS击杀2-物品收集等)
// Args []uint32 `json:"args"` // 关联ID列表如地图ID、BOSSID、物品ID等
// Results []uint32 `json:"results"` // 完成情况参数(如:击杀次数、收集数量阈值等)
// Count uint32 `json:"count"` // 累计完成次数某BOSS累计击杀3次
// //IsCompleted bool `json:"is_completed"` // 是否完全达成(用于区分阶段性里程碑)
// }
const TableNameMilestone = "milestone"
const TableNameMilestone = "player_milestone"
// Milestone 数据库存储结构体映射milestone表
type Milestone struct {

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@@ -1,51 +1,51 @@
package model
import (
"blazing/cool"
)
const TableNamePlayerBagItem = "player_bag_item"
// PlayerBagItem mapped from table <player_bag_item>
type Item struct {
Base
PlayerID uint64 `gorm:"not null;index:idx_player_bag_item_by_player_id;comment:'所属玩家ID'" json:"player_id"`
// 物品Id
ItemId uint32 `json:"item_id"`
// 物品数量,
ItemCnt uint32 `json:"item_cnt"`
}
type SingleItemInfo struct {
// 物品Id
ItemId uint32 `json:"itemId"`
// 物品数量,
ItemCnt uint32 `json:"itemCnt"`
// 固定值360000
LeftTime uint32 `json:"leftTime"`
// 固定值0
ItemLevel uint32 `json:"itemLevel"`
}
// TableName PlayerBagItem's table name
func (*Item) TableName() string {
return TableNamePlayerBagItem
}
// GroupName PlayerBagItem's table group
func (*Item) GroupName() string {
return "default"
}
// NewPlayerBagItem create a new PlayerBagItem
func NewPlayerBag() *Item {
return &Item{
Base: *NewBase(),
}
}
// init 创建表
func init() {
cool.CreateTable(&Item{})
}
package model
import (
"blazing/cool"
)
const TableNamePlayerBagItem = "player_item"
// PlayerBagItem mapped from table <player_bag_item>
type Item struct {
Base
PlayerID uint64 `gorm:"not null;index:idx_player_bag_item_by_player_id;comment:'所属玩家ID'" json:"player_id"`
// 物品Id
ItemId uint32 `json:"item_id"`
// 物品数量,
ItemCnt uint32 `json:"item_cnt"`
}
type SingleItemInfo struct {
// 物品Id
ItemId uint32 `json:"itemId"`
// 物品数量,
ItemCnt uint32 `json:"itemCnt"`
// 固定值360000
LeftTime uint32 `json:"leftTime"`
// 固定值0
ItemLevel uint32 `json:"itemLevel"`
}
// TableName PlayerBagItem's table name
func (*Item) TableName() string {
return TableNamePlayerBagItem
}
// GroupName PlayerBagItem's table group
func (*Item) GroupName() string {
return "default"
}
// NewPlayerBagItem create a new PlayerBagItem
func NewPlayerBag() *Item {
return &Item{
Base: *NewBase(),
}
}
// init 创建表
func init() {
cool.CreateTable(&Item{})
}

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@@ -17,7 +17,7 @@ import (
"github.com/samber/lo"
)
const TableNamePet = "pet"
const TableNamePet = "player_pet"
// Pet mapped from table <pet>
type Pet struct {
@@ -54,6 +54,8 @@ type PetInfo struct {
// 名字默认为全0补齐到16字节固定长度 → [16]byte
Name string `struc:"[16]byte" json:"Name,omitempty"`
//generation
Generation uint32 `fieldDesc:"世代" `
// 个体值(@UInt long → uint32
Dv uint32 `struc:"uint32" `
@@ -128,10 +130,10 @@ const (
// 功能为宠物6个EV值增加增量保证单个≤255、总和≤510
// 参数evadd - 6个EV字段的增量数组长度必须为6
// 返回error - 参数非法/逻辑异常时返回错误bool - 是否触发了超额削减(方便业务监控)
func (pet *PetInfo) AddEV(evadd []uint32) (bool, error) {
func (pet *PetInfo) AddEV(ev_add []uint32) (bool, error) {
// 1. 参数安全校验避免数组越界panic
if len(evadd) != evFieldCount {
return false, fmt.Errorf("evadd长度必须为%d当前为%d", evFieldCount, len(evadd))
if len(ev_add) != evFieldCount {
return false, fmt.Errorf("evadd长度必须为%d当前为%d", evFieldCount, len(ev_add))
}
if len(pet.Ev) != evFieldCount {
return false, errors.New("pet.Ev未初始化或长度不为6")
@@ -141,7 +143,7 @@ func (pet *PetInfo) AddEV(evadd []uint32) (bool, error) {
var tempEV [evFieldCount]uint32
for i := 0; i < evFieldCount; i++ {
// 直接累加增量
tempEV[i] = pet.Ev[i] + evadd[i]
tempEV[i] = pet.Ev[i] + ev_add[i]
// 单项不超过255
if tempEV[i] > maxSingleEV {
tempEV[i] = maxSingleEV

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@@ -1,230 +1,230 @@
package model
import (
"blazing/cool"
"fmt"
"math"
"github.com/creasty/defaults"
"github.com/gogf/gf/v2/os/gtime"
)
const TableNamePlayerInfo = "player_info"
type Player struct {
*cool.Model
PlayerID uint64 `gorm:"not null;index:idx_pet_by_player_id;comment:'所属玩家ID'" json:"player_id"`
LastResetTime *gtime.Time `struc:"skip" json:"last_reset_time"` // 重置时间,比如电池和每日任务
Data string `gorm:"type:jsonb;not null;comment:'全部数据'" json:"data"`
}
type PlayerEX struct {
Player
Data PlayerInfo `orm:"data" json:"data"`
}
type Pos struct {
X uint32 `struc:"uint32" default:"0"`
Y uint32 `struc:"uint32" default:"0"`
}
// 计算两个uint32的差值绝对值转为int64避免溢出
func absDiff(a, b uint32) int64 {
return int64(math.Abs(float64(int64(a) - int64(b))))
}
// 判断两个Pos的X和Y差值的绝对值是否均小于50
func bothDiffsLessThan50(pos1, pos2 Pos) bool {
xDiff := absDiff(pos1.X, pos2.X)
yDiff := absDiff(pos1.Y, pos2.Y)
return xDiff < 50 && yDiff < 50
}
func (p Pos) BothLessThan50(t Pos) bool {
return bothDiffsLessThan50(p, t)
}
// PeopleItemInfo 穿戴装备信息结构PeopleItemInfo
type PeopleItemInfo struct {
ID uint32 `struc:"uint32"` // 装备id
Level uint32 `struc:"uint32" default:"1"` // 未知字段默认值1@Builder.Default
}
// InitDefaults 初始化默认值(确保默认值正确赋值)
func (p *PeopleItemInfo) InitDefaults() {
p.Level = 1 // 未知字段默认值1与Java的@Builder.Default保持一致
}
func NewPlayerInfo() PlayerInfo {
l := PlayerInfo{
Clothes: make([]PeopleItemInfo, 0),
PetList: make([]PetInfo, 0),
}
// 自动填充 struct tag 里的 default 值
if err := defaults.Set(&l); err != nil {
panic(err) // 方便发现 default 设置错误
}
return l
}
// TaskStatus 任务状态(与 AS3 对应)
type TaskStatus uint8
const (
Unaccepted TaskStatus = 0 // 未接受AS3 中 0 或 2 映射至此)
Accepted TaskStatus = 1 // 已接受
Completed TaskStatus = 3 // 已完成
Reserved TaskStatus = 2 // 预留AS3 中映射为未接受)
)
// SetTask 设置第 i 个任务的状态0 ≤ i < 2000
func (m *PlayerInfo) SetTask(i int, status TaskStatus) error {
i-- //下标减1
if i < 0 || i >= 4000 {
return fmt.Errorf("index out of range: %d (must be 0-1999)", i)
}
byteIdx := i / 4
bitOffset := (i % 4) * 2
// 清除原有 2 位
m.TaskList[byteIdx] &^= 0x3 << bitOffset
// 设置新状态(确保只取低 2 位)
m.TaskList[byteIdx] |= byte(status&0x3) << bitOffset
return nil
}
// GetTask 获取第 i 个任务的状态
func (m *PlayerInfo) GetTask(i int) TaskStatus {
i-- //下标减1
// if i < 0 || i >= 2000 {
// return 0, fmt.Errorf("index out of range: %d", i)
// }
byteIdx := i / 4
bitOffset := (i % 4) * 2
return TaskStatus((m.TaskList[byteIdx] >> bitOffset) & 0x3)
}
type PlayerInfo struct {
ExpPool uint32 `struc:"skip" json:"exp_pool"` // 累计经验池
OnlineTime uint32 `struc:"skip" json:"online_time"` //在线分钟数
// OutInfo 字段
UserID uint32 `struc:"uint32" json:"user_id"` // 米米号 通过sid拿到
RegisterTime uint32 `struc:"uint32" json:"register_time"` // 注册时间(秒时间戳)
Nick string `struc:"[16]byte" default:"seer" json:"nick"` // 16字节昵称
Title uint32 `struc:"uint32" json:"title"` // 称号
Vip uint16 `struc:"uint16" json:"vip"` // 固定0
Viped uint16 `struc:"uint16" default:"15" json:"viped"` // 固定15
DSFlag uint32 `struc:"uint32" json:"ds_flag"` // 固定0
Color uint32 `struc:"uint32" json:"color"` // 机器人颜色RGB颜色值(uint32,实际为3个uint8)
Texture uint32 `struc:"uint32" json:"texture"` // 固定0
Energy uint32 `struc:"uint32" default:"3000" json:"energy"` // 固定3000
Coins uint32 `struc:"uint32" json:"coins"` // 赛尔豆
EVPool uint32 `struc:"uint32" json:"ev_pool"` //累计学习力
FightBadge uint32 `struc:"uint32" json:"fight_badge"` // 固定0
MapID uint32 `struc:"uint32" default:"1" json:"map_id"` // 上线地图ID
Pos Pos `json:"pos"` // 坐标
TimeToday uint32 `struc:"uint32" default:"0" json:"time_today"` // 已消耗时间(秒)
TimeLimit uint32 `struc:"uint32" default:"43200" json:"time_limit"` // 总电池限制(秒)
IsClothHalfDay byte `struc:"byte" json:"is_cloth_half_day"` // 活动标志0/1
IsRoomHalfDay byte `struc:"byte" json:"is_room_half_day"` // 活动标志0/1
IFortressHalfDay byte `struc:"byte" json:"i_fortress_half_day"` // 活动标志0/1
IsHQHalfDay byte `struc:"byte" json:"is_hq_half_day"` // 活动标志0/1
LoginCount uint32 `struc:"uint32" json:"login_count"` // 固定0
Inviter uint32 `struc:"uint32" json:"inviter"` // 固定0
NewInviteeCount uint32 `struc:"uint32" json:"new_invitee_count"` // 固定0
VipLevel uint32 `struc:"uint32" default:"8" json:"vip_level"` // 固定8
VipValue uint32 `struc:"uint32" default:"80000" json:"vip_value"` // 固定80000
VipStage uint32 `struc:"uint32" default:"1" json:"vip_stage"` // 超no的外形等级建议固定1
AutoCharge uint32 `struc:"uint32" default:"1" json:"auto_charge"` // nono是否自动充电
VipEndTime uint32 `struc:"uint32" default:"4294967295" json:"vip_end_time"` // 超no的结束时间建议尽可能大
FreshManBonus uint32 `struc:"uint32" json:"fresh_man_bonus"` // 邀请活动建议先给固定值0
//NonoChipList [80]byte `struc:"[80]byte" json:"-"` // 超no芯片列表
DailyResArr [50]byte `struc:"[50]byte" default:"0" json:"daily_res_arr"` // 每日任务状态 40+是谱尼的
Study struct {
TeacherID uint32 `struc:"uint32" json:"teacher_id"` // 教官id
StudentID uint32 `struc:"uint32" json:"student_id"` // 学员id
GraduationCount uint32 `struc:"uint32" default:"0" json:"graduation_count"` // 毕业人数
}
MaxPuniLv uint32 `struc:"uint32" default:"0" json:"max_puni_lv"` // 默认0, 虚无 元素 能量 生命 轮回 永恒 圣洁 最高为8
PetMaxLevel uint32 `struc:"uint32" json:"pet_max_level"` // 精灵最高等级
AllPetNumber uint32 `struc:"uint32" json:"all_pet_number"` // 精灵数量
MonKingWin uint32 `struc:"uint32" json:"mon_king_win"` // 精灵王胜场
MessWin uint32 `struc:"skip" json:"mess_win"` // 大乱斗胜场
CurrentStage uint32 `struc:"uint32" default:"1" json:"current_stage"` // 勇者之塔层数
MaxStage uint32 `struc:"uint32" json:"max_stage"` // 试炼之塔最高层
CurrentFreshStage uint32 `struc:"uint32" default:"1" json:"current_fresh_stage"` // 当前试炼层数
MaxFreshStage uint32 `struc:"uint32" json:"max_fresh_stage"` // 最高试炼层
MaxArenaWins uint32 `struc:"uint32" json:"max_arena_wins"` // 星际擂台连胜
TwoTimes uint32 `struc:"uint32" default:"0" json:"two_times"` // 双倍经验加速器剩余使用次数
ThreeTimes uint32 `struc:"uint32" default:"0" json:"three_times"` // 三倍经验加速器剩余使用次数
AutoFight uint32 `struc:"uint32" default:"0" json:"auto_fight"` // 是否自动战斗
AutoFightTime uint32 `struc:"uint32" default:"0" json:"auto_fight_time"` // 自动战斗剩余的场次
EnergyTime uint32 `struc:"uint32" default:"0" json:"energy_time"` // 能量吸收仪剩余次数
LearnTimes uint32 `struc:"uint32" default:"0" json:"learn_times"` // 学习力吸收仪剩余次数
MonBattleMedal uint32 `struc:"uint32" default:"0" json:"mon_battle_medal"` // 默认0
RecordCount uint32 `struc:"uint32" default:"0" json:"record_count"` // 默认0
ObtainTm uint32 `struc:"uint32" default:"0" json:"obtain_tm"` // 默认0
SoulBeadItemID uint32 `struc:"uint32" json:"soul_bead_item_id"` // 当前元神珠id
ExpireTm uint32 `struc:"uint32" default:"0" json:"expire_tm"` // 默认0
FuseTimes uint32 `struc:"uint32" default:"0" json:"fuse_times"` // 默认0
NONO struct {
//fieldDescription:"1为跟随 0为收回 且如果为收回 那么后续结构不需要发送, 不序列化"
Flag uint32 `struc:"skip" json:"nono_flag"`
HasNono uint32 `struc:"uint32" default:"1" json:"has_nono"` // 玩家是否有nono
SuperNono uint32 `struc:"uint32" default:"1" json:"super_nono"` // 玩家是否有超能nono
NonoState uint32 `struc:"uint32" default:"4294967295" json:"nono_state"` // 默认-1
NonoColor uint32 `struc:"uint32" json:"nono_color"` // nono颜色
Nick string `struc:"[16]byte" default:"nono" json:"nono_nick"` // nono名字16字节
}
TeamInfo TeamInfo `struc:"struct" json:"team_info"` // 战队信息24字节
TeamPkInfo TeamPKInfo `struc:"struct" json:"team_pk_info"` // 8字节
Reserved byte `struc:"byte" json:"reserved"` // 1字节无内容
Badge uint32 `struc:"uint32" default:"0" json:"badge"` // 默认0
Reserved1 [27]byte `struc:"[27]byte" default:"3" json:"reserved1"` // 27字节默认3
TaskList [1000]byte `struc:"[1000]byte" default:"0" json:"task_list"` // 任务状态数组500字节默认3
PetListCount uint32 `struc:"sizeof=PetList" json:"pet_list_count"` // 精灵列表长度
PetList []PetInfo ` json:"pet_list"` // 精灵背包内信息
ClothesCount uint32 `struc:"sizeof=Clothes" json:"clothes_count"` // 穿戴装备数量
Clothes []PeopleItemInfo ` json:"clothes"` // 穿戴装备
}
// trace("个人装扮是否半价:",MainManager.isClothHalfDay);
// trace("小屋装扮是否半价:",MainManager.isRoomHalfDay);
// trace("要塞装扮是否半价:",MainManager.iFortressHalfDay);
// trace("总部装扮是否半价:",MainManager.isHQHalfDay);
//
// TableName PlayerInfo's table name
func (*Player) TableName() string {
return TableNamePlayerInfo
}
// GroupName PlayerInfo's table group
func (*Player) GroupName() string {
return "default"
}
// NewPlayerInfo create a new PlayerInfo
func NewPlayer() *PlayerEX {
return &PlayerEX{
Player: Player{
Model: cool.NewModel(),
},
}
}
// init 创建表
func init() {
cool.CreateTable(&Player{})
}
package model
import (
"blazing/cool"
"fmt"
"math"
"github.com/creasty/defaults"
"github.com/gogf/gf/v2/os/gtime"
)
const TableNamePlayerInfo = "player_info"
type Player struct {
*cool.Model
PlayerID uint64 `gorm:"not null;index:idx_pet_by_player_id;comment:'所属玩家ID'" json:"player_id"`
LastResetTime *gtime.Time `struc:"skip" json:"last_reset_time"` // 重置时间,比如电池和每日任务
Data string `gorm:"type:jsonb;not null;comment:'全部数据'" json:"data"`
}
type PlayerEX struct {
Player
Data PlayerInfo `orm:"data" json:"data"`
}
type Pos struct {
X uint32 `struc:"uint32" default:"0"`
Y uint32 `struc:"uint32" default:"0"`
}
// 计算两个uint32的差值绝对值转为int64避免溢出
func absDiff(a, b uint32) int64 {
return int64(math.Abs(float64(int64(a) - int64(b))))
}
// 判断两个Pos的X和Y差值的绝对值是否均小于50
func bothDiffsLessThan50(pos1, pos2 Pos) bool {
xDiff := absDiff(pos1.X, pos2.X)
yDiff := absDiff(pos1.Y, pos2.Y)
return xDiff < 50 && yDiff < 50
}
func (p Pos) BothLessThan50(t Pos) bool {
return bothDiffsLessThan50(p, t)
}
// PeopleItemInfo 穿戴装备信息结构PeopleItemInfo
type PeopleItemInfo struct {
ID uint32 `struc:"uint32"` // 装备id
Level uint32 `struc:"uint32" default:"1"` // 未知字段默认值1@Builder.Default
}
// InitDefaults 初始化默认值(确保默认值正确赋值)
func (p *PeopleItemInfo) InitDefaults() {
p.Level = 1 // 未知字段默认值1与Java的@Builder.Default保持一致
}
func NewPlayerInfo() PlayerInfo {
l := PlayerInfo{
Clothes: make([]PeopleItemInfo, 0),
PetList: make([]PetInfo, 0),
}
// 自动填充 struct tag 里的 default 值
if err := defaults.Set(&l); err != nil {
panic(err) // 方便发现 default 设置错误
}
return l
}
// TaskStatus 任务状态(与 AS3 对应)
type TaskStatus uint8
const (
Unaccepted TaskStatus = 0 // 未接受AS3 中 0 或 2 映射至此)
Accepted TaskStatus = 1 // 已接受
Completed TaskStatus = 3 // 已完成
Reserved TaskStatus = 2 // 预留AS3 中映射为未接受)
)
// SetTask 设置第 i 个任务的状态0 ≤ i < 2000
func (m *PlayerInfo) SetTask(i int, status TaskStatus) error {
i-- //下标减1
if i < 0 || i >= 4000 {
return fmt.Errorf("index out of range: %d (must be 0-1999)", i)
}
byteIdx := i / 4
bitOffset := (i % 4) * 2
// 清除原有 2 位
m.TaskList[byteIdx] &^= 0x3 << bitOffset
// 设置新状态(确保只取低 2 位)
m.TaskList[byteIdx] |= byte(status&0x3) << bitOffset
return nil
}
// GetTask 获取第 i 个任务的状态
func (m *PlayerInfo) GetTask(i int) TaskStatus {
i-- //下标减1
// if i < 0 || i >= 2000 {
// return 0, fmt.Errorf("index out of range: %d", i)
// }
byteIdx := i / 4
bitOffset := (i % 4) * 2
return TaskStatus((m.TaskList[byteIdx] >> bitOffset) & 0x3)
}
type PlayerInfo struct {
ExpPool uint32 `struc:"skip" json:"exp_pool"` // 累计经验池
OnlineTime uint32 `struc:"skip" json:"online_time"` //在线分钟数
// OutInfo 字段
UserID uint32 `struc:"uint32" json:"user_id"` // 米米号 通过sid拿到
RegisterTime uint32 `struc:"uint32" json:"register_time"` // 注册时间(秒时间戳)
Nick string `struc:"[16]byte" default:"seer" json:"nick"` // 16字节昵称
Title uint32 `struc:"uint32" json:"title"` // 称号
Vip uint16 `struc:"uint16" json:"vip"` // 固定0
Viped uint16 `struc:"uint16" default:"15" json:"viped"` // 固定15
DSFlag uint32 `struc:"uint32" json:"ds_flag"` // 固定0
Color uint32 `struc:"uint32" json:"color"` // 机器人颜色RGB颜色值(uint32,实际为3个uint8)
Texture uint32 `struc:"uint32" json:"texture"` // 固定0
Energy uint32 `struc:"uint32" default:"3000" json:"energy"` // 固定3000
Coins uint32 `struc:"uint32" json:"coins"` // 赛尔豆
EVPool uint32 `struc:"uint32" json:"ev_pool"` //累计学习力
FightBadge uint32 `struc:"uint32" json:"fight_badge"` // 固定0
MapID uint32 `struc:"uint32" default:"1" json:"map_id"` // 上线地图ID
Pos Pos `json:"pos"` // 坐标
TimeToday uint32 `struc:"uint32" default:"0" json:"time_today"` // 已消耗时间(秒)
TimeLimit uint32 `struc:"uint32" default:"43200" json:"time_limit"` // 总电池限制(秒)
IsClothHalfDay byte `struc:"byte" json:"is_cloth_half_day"` // 活动标志0/1
IsRoomHalfDay byte `struc:"byte" json:"is_room_half_day"` // 活动标志0/1
IFortressHalfDay byte `struc:"byte" json:"i_fortress_half_day"` // 活动标志0/1
IsHQHalfDay byte `struc:"byte" json:"is_hq_half_day"` // 活动标志0/1
LoginCount uint32 `struc:"uint32" json:"login_count"` // 固定0
Inviter uint32 `struc:"uint32" json:"inviter"` // 固定0
NewInviteeCount uint32 `struc:"uint32" json:"new_invitee_count"` // 固定0
VipLevel uint32 `struc:"uint32" default:"8" json:"vip_level"` // 固定8
VipValue uint32 `struc:"uint32" default:"80000" json:"vip_value"` // 固定80000
VipStage uint32 `struc:"uint32" default:"1" json:"vip_stage"` // 超no的外形等级建议固定1
AutoCharge uint32 `struc:"uint32" default:"1" json:"auto_charge"` // nono是否自动充电
VipEndTime uint32 `struc:"uint32" default:"4294967295" json:"vip_end_time"` // 超no的结束时间建议尽可能大
FreshManBonus uint32 `struc:"uint32" json:"fresh_man_bonus"` // 邀请活动建议先给固定值0
//NonoChipList [80]byte `struc:"[80]byte" json:"-"` // 超no芯片列表
DailyResArr [50]byte `struc:"[50]byte" default:"0" json:"daily_res_arr"` // 每日任务状态 40+是谱尼的
Study struct {
TeacherID uint32 `struc:"uint32" json:"teacher_id"` // 教官id
StudentID uint32 `struc:"uint32" json:"student_id"` // 学员id
GraduationCount uint32 `struc:"uint32" default:"0" json:"graduation_count"` // 毕业人数
}
MaxPuniLv uint32 `struc:"uint32" default:"0" json:"max_puni_lv"` // 默认0, 虚无 元素 能量 生命 轮回 永恒 圣洁 最高为8
PetMaxLevel uint32 `struc:"uint32" json:"pet_max_level"` // 精灵最高等级
AllPetNumber uint32 `struc:"uint32" json:"all_pet_number"` // 精灵数量
MonKingWin uint32 `struc:"uint32" json:"mon_king_win"` // 精灵王胜场
MessWin uint32 `struc:"skip" json:"mess_win"` // 大乱斗胜场
CurrentStage uint32 `struc:"uint32" default:"1" json:"current_stage"` // 勇者之塔层数
MaxStage uint32 `struc:"uint32" json:"max_stage"` // 试炼之塔最高层
CurrentFreshStage uint32 `struc:"uint32" default:"1" json:"current_fresh_stage"` // 当前试炼层数
MaxFreshStage uint32 `struc:"uint32" json:"max_fresh_stage"` // 最高试炼层
MaxArenaWins uint32 `struc:"uint32" json:"max_arena_wins"` // 星际擂台连胜
TwoTimes uint32 `struc:"uint32" default:"0" json:"two_times"` // 双倍经验加速器剩余使用次数
ThreeTimes uint32 `struc:"uint32" default:"0" json:"three_times"` // 三倍经验加速器剩余使用次数
AutoFight uint32 `struc:"uint32" default:"0" json:"auto_fight"` // 是否自动战斗
AutoFightTime uint32 `struc:"uint32" default:"0" json:"auto_fight_time"` // 自动战斗剩余的场次
EnergyTime uint32 `struc:"uint32" default:"0" json:"energy_time"` // 能量吸收仪剩余次数
LearnTimes uint32 `struc:"uint32" default:"0" json:"learn_times"` // 学习力吸收仪剩余次数
MonBattleMedal uint32 `struc:"uint32" default:"0" json:"mon_battle_medal"` // 默认0
RecordCount uint32 `struc:"uint32" default:"0" json:"record_count"` // 默认0
ObtainTm uint32 `struc:"uint32" default:"0" json:"obtain_tm"` // 默认0
SoulBeadItemID uint32 `struc:"uint32" json:"soul_bead_item_id"` // 当前元神珠id
ExpireTm uint32 `struc:"uint32" default:"0" json:"expire_tm"` // 默认0
FuseTimes uint32 `struc:"uint32" default:"0" json:"fuse_times"` // 默认0
NONO struct {
//fieldDescription:"1为跟随 0为收回 且如果为收回 那么后续结构不需要发送, 不序列化"
Flag uint32 `struc:"skip" json:"nono_flag"`
HasNono uint32 `struc:"uint32" default:"1" json:"has_nono"` // 玩家是否有nono
SuperNono uint32 `struc:"uint32" default:"1" json:"super_nono"` // 玩家是否有超能nono
NonoState uint32 `struc:"uint32" default:"4294967295" json:"nono_state"` // 默认-1
NonoColor uint32 `struc:"uint32" json:"nono_color"` // nono颜色
Nick string `struc:"[16]byte" default:"nono" json:"nono_nick"` // nono名字16字节
}
TeamInfo TeamInfo `struc:"struct" json:"team_info"` // 战队信息24字节
TeamPkInfo TeamPKInfo `struc:"struct" json:"team_pk_info"` // 8字节
Reserved byte `struc:"byte" json:"reserved"` // 1字节无内容
Badge uint32 `struc:"uint32" default:"0" json:"badge"` // 默认0
Reserved1 [27]byte `struc:"[27]byte" default:"3" json:"reserved1"` // 27字节默认3
TaskList [1000]byte `struc:"[1000]byte" default:"0" json:"task_list"` // 任务状态数组500字节默认3
PetListCount uint32 `struc:"sizeof=PetList" json:"pet_list_count"` // 精灵列表长度
PetList []PetInfo ` json:"pet_list"` // 精灵背包内信息
ClothesCount uint32 `struc:"sizeof=Clothes" json:"clothes_count"` // 穿戴装备数量
Clothes []PeopleItemInfo ` json:"clothes"` // 穿戴装备
}
// trace("个人装扮是否半价:",MainManager.isClothHalfDay);
// trace("小屋装扮是否半价:",MainManager.isRoomHalfDay);
// trace("要塞装扮是否半价:",MainManager.iFortressHalfDay);
// trace("总部装扮是否半价:",MainManager.isHQHalfDay);
//
// TableName PlayerInfo's table name
func (*Player) TableName() string {
return TableNamePlayerInfo
}
// GroupName PlayerInfo's table group
func (*Player) GroupName() string {
return "default"
}
// NewPlayerInfo create a new PlayerInfo
func NewPlayer() *PlayerEX {
return &PlayerEX{
Player: Player{
Model: cool.NewModel(),
},
}
}
// init 创建表
func init() {
cool.CreateTable(&Player{})
}

View File

@@ -5,7 +5,7 @@ import (
)
// 基地房型表名
const TableNameBaseHouse = "room_house"
const TableNameBaseHouse = "player_room_house"
// NewBaseHouse 构造函数:创建基地房型实例
func NewBaseHouse() *BaseHouse {
@@ -24,14 +24,12 @@ type BaseHouse struct {
// 核心业务字段
// ShowPokemon 基地展示精灵ID列表支持展示多个精灵
ShowPokemon []uint32 `gorm:"type:json;not null;default:'[]';comment:'基地展示精灵ID列表'" json:"show_pokemon"`
ShowPokemon []uint32 `gorm:"type:jsonb;default:'[]';comment:'基地展示精灵ID列表'" json:"show_pokemon"`
// OwnedItems 基地拥有物品key=物品IDvalue=物品数量JSON格式存储
OwnedItems string `gorm:"type:json;not null;default:'{}';comment:'基地拥有物品物品ID:数量)'" json:"owned_items"`
UserItems string `gorm:"type:json;not null;default:'{}';comment:'用户物品列表物品ID:数量)'" json:"user_items"`
UsedItems string `gorm:"type:jsonb;default:'{}';comment:'用户物品列表物品ID:数量)'" json:"used_items"`
// PlacedItems 基地摆放物品包含物品ID、摆放坐标、朝向等信息
PlacedItems string `gorm:"type:json;not null;default:'[]';comment:'基地摆放物品列表(含位置/朝向)'" json:"placed_items"`
PlacedItems string `gorm:"type:jsonb;default:'[]';comment:'基地摆放物品列表(含位置/朝向)'" json:"placed_items"`
}
func (*BaseHouse) TableName() string {
@@ -41,8 +39,8 @@ func (*BaseHouse) TableName() string {
type BaseHouseEx struct {
BaseHouse
PlacedItems []FitmentShowInfo `json:"placed_items"`
OwnedItems map[uint32]uint32 `json:"owned_items"`
UserItems map[uint32]uint32 `json:"user_items"`
//OwnedItems map[uint32]uint32 `json:"owned_items"`
UsedItems map[uint32]uint32 `json:"used_items"`
}
// FitmentShowInfo 表示家具展示信息

View File

@@ -5,7 +5,7 @@ import (
)
// 表名常量(遵循小写+下划线的命名规范)
const TableNameSignInRecord = "player_sign_in_record"
const TableNameSignInRecord = "player_sign_in_log"
// SignInRecord 玩家签到明细记录表
// 记录玩家每一次的签到行为,关联签到活动表

View File

@@ -5,7 +5,7 @@ import (
)
// 资源采集计数表名
const TableNameResourceCollection = "talk"
const TableNameResourceCollection = "player_talk"
func NewTalk() *Talk {
return &Talk{

View File

@@ -5,7 +5,7 @@ import (
)
// todo 还需要做一个记录任务奖励的表
const TableNameTask = "task"
const TableNameTask = "player_task"
// Task mapped from table <task>
type Task struct {

View File

@@ -16,14 +16,6 @@ type Title struct {
AvailableTitle []uint32 `gorm:"type:json; comment:'可用称号'" json:"available_title"`
}
// TitleInfo 用于前端返回的称号信息
type TitleInfo struct {
TitleId uint32 `json:"titleId"` // 称号ID
LeftTime uint32 `json:"leftTime"` // 剩余时间(秒),永久称号可设为 0
ItemLevel uint32 `json:"itemLevel"` // 称号等级,可固定为 0
IsActive bool `json:"isActive"` // 是否当前使用
}
// TableName 返回表名
func (*Title) TableName() string {
return TableNamePlayerTitle

View File

@@ -2,7 +2,7 @@ package service
import (
"blazing/cool"
"blazing/modules/blazing/model"
"blazing/modules/player/model"
"context"
"github.com/gogf/gf/v2/frame/g"

View File

@@ -0,0 +1,42 @@
package service
import (
"blazing/cool"
"blazing/modules/player/model"
"github.com/gogf/gf/v2/frame/g"
)
type CdkService struct {
BaseService
}
func (s *CdkService) CanGet(id uint32) bool {
m1, _ := s.TestModel(s.Model).Where("code_id", id).Exist()
return !m1
}
func (s *CdkService) Log(id uint32) {
m := s.TestModel(s.Model)
data := g.Map{
"player_id": s.userid,
"code_id": id,
"is_vip": cool.Config.ServerInfo.IsVip,
}
m.Data(data).Insert()
}
func NewCdkService(id uint32) *CdkService {
return &CdkService{
BaseService: BaseService{userid: id,
Service: &cool.Service{Model: model.NewCdkLog()},
},
}
}

View File

@@ -2,7 +2,7 @@ package service
import (
"blazing/cool"
"blazing/modules/blazing/model"
"blazing/modules/player/model"
"context"
"strings"

View File

@@ -3,11 +3,13 @@ package service
import (
"blazing/common/data/share"
"blazing/cool"
"blazing/modules/blazing/model"
"blazing/modules/config/service"
"blazing/modules/player/model"
"context"
"encoding/binary"
"encoding/hex"
"fmt"
"strings"
"time"
@@ -15,6 +17,7 @@ import (
"github.com/gogf/gf/v2/os/glog"
"github.com/gogf/gf/v2/os/gtime"
"github.com/google/uuid"
csmap "github.com/mhmtszr/concurrent-swiss-map"
)
// 是否注册,如果注册过,那么就会产生用户player信息
@@ -68,11 +71,23 @@ func (s *InfoService) Person(userid uint32) *model.PlayerInfo {
return &ret
}
func (s *InfoService) Personself() *model.PlayerInfo {
func (s *InfoService) GetCache() *model.PlayerInfo {
ret, _ := cool.CacheManager.Get(context.TODO(), fmt.Sprintf("player: %d", s.userid))
if ret == nil {
return nil
}
var rets *model.PlayerInfo
ret.Struct(&rets)
return rets
}
func (s *InfoService) SetLogin() *model.PlayerInfo {
m := cool.DBM(s.Model).Where("player_id", s.userid)
var tt model.PlayerEX
err := m.Scan(&tt)
if err != nil {
var tt *model.PlayerEX
m.Scan(&tt)
if tt == nil {
return nil
}
tt.Data.AllPetNumber = uint32(NewPetService(s.userid).PetCount(0))
@@ -104,10 +119,19 @@ func (s *InfoService) Personself() *model.PlayerInfo {
}
ret := tt.Data
return &ret
}
var User = csmap.New[string, uint32](
// set the number of map shards. the default value is 32.
csmap.WithShardCount[string, uint32](32),
// set the total capacity, every shard map has total capacity/shard count capacity. the default value is 0.
// csmap.WithSize[string, int](1000),
)
// 生成session
// GetSessionId 生成并返回会话ID、UUID字符串及可能的错误
// 会话ID由accountID(4字节) + UUID(16字节) + 随机数(4字节)组成,最终编码为十六进制字符串
@@ -132,27 +156,28 @@ func (s *InfoService) Gensession() string {
// 编码为十六进制字符串作为最终会话ID
sessionID := hex.EncodeToString(sessionBytes)
share.ShareManager.SaveSession(string(uuidStr), uint32(s.userid))
User.Store(string(uuidStr), uint32(s.userid))
//share.ShareManager.SaveSession(string(uuidStr), uint32(s.userid))
return sessionID
}
func (s *InfoService) Kick(id uint32) {
func (s *InfoService) Kick(id uint32) error {
cool.Logger.Info(context.TODO(), "服务器收到踢人")
useid1, err := share.ShareManager.GetUserOnline(id)
if err != nil {
return
return err
}
cl, ok := cool.GetClient(useid1)
if ok {
err := cl.KickPerson(id) //实现指定服务器踢人
if err != nil {
return
return err
}
}
return nil
}
func (s *InfoService) Save(data model.PlayerInfo) {

View File

@@ -2,7 +2,7 @@ package service
import (
"blazing/cool"
"blazing/modules/blazing/model"
"blazing/modules/player/model"
"context"
"github.com/gogf/gf/v2/frame/g"

View File

@@ -3,7 +3,7 @@ package service
import (
"blazing/cool"
"blazing/modules/base/service"
"blazing/modules/blazing/model"
"blazing/modules/player/model"
"context"
"fmt"

View File

@@ -2,7 +2,7 @@ package service
import (
"blazing/cool"
"blazing/modules/blazing/model"
"blazing/modules/player/model"
"context"
)
@@ -17,26 +17,27 @@ func (s *RoomService) Get(userid uint32) model.BaseHouseEx {
return ttt
}
func (s *RoomService) Add(id, count uint32) {
//todo待测试
var ttt model.BaseHouseEx
m := s.TestModel(s.Model)
m.Scan(&ttt)
if ttt.OwnedItems == nil {
ttt.OwnedItems = make(map[uint32]uint32)
// func (s *RoomService) Add(id, count uint32) {
// //todo待测试
// var ttt model.BaseHouseEx
// m := s.TestModel(s.Model)
}
t, ok := ttt.OwnedItems[id]
if ok {
ttt.OwnedItems[id] = t + count
} else {
ttt.OwnedItems[id] = count
}
ttt.PlayerID = uint64(s.userid)
m.Save(ttt)
// m.Scan(&ttt)
// if ttt.OwnedItems == nil {
// ttt.OwnedItems = make(map[uint32]uint32)
}
// }
// t, ok := ttt.OwnedItems[id]
// if ok {
// ttt.OwnedItems[id] = t + count
// } else {
// ttt.OwnedItems[id] = count
// }
// ttt.PlayerID = uint64(s.userid)
// m.Save(ttt)
// }
func (s *RoomService) Set(id []model.FitmentShowInfo) {
//todo待测试
var ttt model.BaseHouseEx
@@ -44,6 +45,16 @@ func (s *RoomService) Set(id []model.FitmentShowInfo) {
m.Scan(&ttt)
ttt.PlacedItems = id
ttt.UsedItems = make(map[uint32]uint32)
for _, ids := range id {
_, ok := ttt.UsedItems[ids.Id]
if !ok {
ttt.UsedItems[ids.Id] = 1
} else {
ttt.UsedItems[ids.Id] = ttt.UsedItems[ids.Id] + 1
}
}
ttt.PlayerID = uint64(s.userid)
m.Save(ttt)

View File

@@ -2,8 +2,8 @@ package service
import (
"blazing/cool"
"blazing/modules/blazing/model"
config "blazing/modules/config/service"
"blazing/modules/player/model"
"context"
)

View File

@@ -2,7 +2,7 @@ package service
import (
"blazing/cool"
"blazing/modules/blazing/model"
"blazing/modules/player/model"
"time"
"github.com/gogf/gf/v2/os/gtime"

View File

@@ -0,0 +1,75 @@
package service
import (
"blazing/cool"
"blazing/modules/player/model"
"github.com/gogf/gf/v2/frame/g"
"github.com/samber/lo"
)
type TitleService struct {
BaseService
}
func (s *TitleService) Get() []uint32 {
m1 := s.TestModel(s.Model)
var talks *model.Title
m1.Scan(&talks)
if talks == nil {
return []uint32{}
}
return talks.AvailableTitle
}
func (s *TitleService) Can(id uint32) bool {
m1 := s.TestModel(s.Model)
var talks *model.Title
m1.Scan(&talks)
if talks == nil {
return false
}
_, ok := lo.Find(talks.AvailableTitle, func(item uint32) bool {
return item == id
})
return ok
}
func (s *TitleService) Give(id uint32) bool {
m1 := s.TestModel(s.Model)
var talks *model.Title
m1.Scan(&talks)
if talks == nil {
m := s.TestModel(s.Model)
data := g.Map{
"player_id": s.userid,
"available_title": []uint32{id},
"is_vip": cool.Config.ServerInfo.IsVip,
}
m.Data(data).Insert()
return true
}
talks.AvailableTitle = append(talks.AvailableTitle, id)
m1.Save()
return true
}
func NewTitleService(id uint32) *TitleService {
return &TitleService{
BaseService: BaseService{userid: id,
Service: &cool.Service{Model: model.NewPlayerTitle()},
},
}
}

View File

@@ -19,6 +19,8 @@ type UserService struct {
Done *DoneService //完成
Room *RoomService
Barge *BargeService
Title *TitleService
Cdk *CdkService
}
func NewUserService(id uint32) *UserService {
@@ -32,6 +34,8 @@ func NewUserService(id uint32) *UserService {
Done: NewDoneService(id),
Room: NewRoomService(id),
Barge: NewBargeService(id),
Title: NewTitleService(id),
Cdk: NewCdkService(id),
}
}