feat(cache): 添加复合键缓存操作支持 添加了基于 uint32+string 组合键的缓存操作方法,包括 GetByCompoundKey、SetByCompoundKey、DelByCompoundKey 和 ContainsByCompoundKey 方法,用于处理用户ID和会话ID的组合缓存场景 fix(vscode): 添加 cSpell 配置支持 struc 词汇 refactor(session): 移除过时的会话管理方法 移除了基于单一字符串键的会话管理方法,因为已迁移到使用 复合键的缓存操作方式 ```
86 lines
1.7 KiB
Go
86 lines
1.7 KiB
Go
package service
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import (
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"blazing/cool"
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"blazing/modules/player/model"
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"context"
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"github.com/gogf/gf/v2/frame/g"
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)
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func (s *ItemService) Get(min, max uint32) []model.Item {
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m := s.TestModel(s.Model).Where(g.Map{
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"item_id <=": max,
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"item_id >=": min,
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})
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var ttt []model.Item
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m.Scan(&ttt)
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return ttt
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}
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func (s *ItemService) UPDATE(id uint32, count int) {
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if cool.Config.ServerInfo.IsVip != 0 && count < 0 {
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cool.Logger.Info(context.TODO(), "测试服不消耗物品玩家数据", s.userid)
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return
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}
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m := s.TestModel(s.Model)
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if t, _ := m.Where("item_id", id).Exist(); t {
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_, err := s.TestModel(s.Model).Where("item_id", id).Increment("item_cnt", count)
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if err != nil {
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panic(err)
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}
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} else {
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m := s.TestModel(s.Model)
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data := g.Map{
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"player_id": s.userid,
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"item_id": id,
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"item_cnt": count,
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"is_vip": cool.Config.ServerInfo.IsVip,
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}
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m.Data(data).Insert()
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}
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}
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func (s *ItemService) CheakItem(id uint32) uint32 {
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var ttt model.Item
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m := s.TestModel(s.Model)
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m.Where("item_id", id).Scan(&ttt)
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return ttt.ItemCnt
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}
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// /添加进来的物品一定是保证存在的
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type ItemService struct {
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BaseService
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}
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func NewItemService(id uint32) *ItemService {
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return &ItemService{
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BaseService: BaseService{userid: id,
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Service: &cool.Service{Model: model.NewPlayerBag(), UniqueKey: map[string]string{
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"player_id": "角色名称不能重复",
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}, PageQueryOp: &cool.QueryOp{
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KeyWordField: []string{"player_id"},
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Where: func(ctx context.Context) [][]interface{} {
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var (
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//admin = cool.GetAdmin(ctx)
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//userId = admin.UserId
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)
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return [][]interface{}{
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// {"player_id", userId, true},
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// {"free", 0, true},
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}
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},
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}},
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},
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}
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}
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