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bl/logic/service/fight/node/PetSwitch.go

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package node
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import "blazing/logic/service/fight/input"
// 切精灵返回false重写change方法来实现切换效果
// 精灵切换相关触发
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func (e *EffectNode) OnSwitchIn(ctx input.Ctx) bool {
panic("not implemented") // TODO: Implement
}
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func (e *EffectNode) OnSwitchOut(ctx input.Ctx) bool {
//下场默认清除effect
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if e.GetInput().UserID == ctx.Player.GetInfo().UserID { //清除对方的我方施加uff
e.NotALive()
}
return true
}
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func (e *EffectNode) OnOwnerSwitchIn(ctx input.Ctx) bool {
return true
}
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func (e *EffectNode) OnOwnerSwitchOut(ctx input.Ctx) bool {
//自身下场清除掉自身的回合效果
//this.GetBattle().Effects[this.GetInput().UserID].RemoveEffect(this)
e.NotALive()
return true
}