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bl/logic/service/fight/node/PetSwitch.go

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package node
// 切精灵返回false重写change方法来实现切换效果
// 精灵切换相关触发
func (e *EffectNode) OnSwitchIn() bool {
panic("not implemented") // TODO: Implement
}
func (e *EffectNode) OnSwitchOut() bool {
//下场默认清除effect
if e.Owner {//清除对方的我方施加uff
e.NotALive()
}
return true
}
func (e *EffectNode) OnOwnerSwitchIn() bool {
//自身下场清除掉自身的回合效果
//this.GetBattle().Effects[this.GetInput().UserID].RemoveEffect(this)
e.NotALive()
return true
}
func (e *EffectNode) OnOwnerSwitchOut() bool {
panic("not implemented") // TODO: Implement
}