2025-08-26 18:02:32 +00:00
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package node
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2025-09-23 19:11:03 +00:00
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import (
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"blazing/logic/service/fight/input"
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)
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2025-09-14 03:36:26 +08:00
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2025-08-26 18:02:32 +00:00
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// 回合开始前
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2025-09-23 19:11:03 +00:00
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func (e *EffectNode) PreTurnStart() bool {
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2025-08-26 20:01:20 +00:00
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return true
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2025-08-26 18:02:32 +00:00
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}
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// 回合开始
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2025-09-23 20:53:47 +00:00
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func (e *EffectNode) OnTurnStart(opp *input.Input) {
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2025-09-15 00:40:19 +08:00
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//处理异常状态
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2025-08-26 20:01:20 +00:00
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}
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2025-08-26 22:26:21 +00:00
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// 回合结束一次性effect清楚掉
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2025-08-27 15:29:34 +00:00
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2025-09-23 19:11:03 +00:00
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func (e *EffectNode) TurnEnd(opp *input.Input) {
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2025-09-03 00:37:05 +08:00
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2025-09-23 19:11:03 +00:00
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if e.duration == 0 { // 保留 (负数表示永久)
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2025-09-23 22:20:52 +00:00
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e.NotALive()
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2025-08-27 14:41:06 +00:00
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}
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2025-09-23 19:11:03 +00:00
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e.duration--
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2025-08-26 18:02:32 +00:00
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}
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