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d9d47b8d2182b9a0fb14b578cf6a3e4faa1c8d4d
bl/logic/service/fight/node
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1 1bccc4a2da refactor(fight/effect): 实现伤害计算加区和乘区逻辑,优化精灵切换效果清除机制
2025-09-24 21:39:57 +00:00
..
attr.go
refactor(fight/effect): 重构效果触发时机处理,统一命中前/后接口并移除冗余方法
2025-09-24 20:01:12 +00:00
Battle.go
refactor(logic): 重构逻辑层代码
2025-09-14 01:35:16 +08:00
Heal.go
refactor(logic): 重构逻辑层代码
2025-09-14 01:35:16 +08:00
hit.go
refactor(fight/effect): 实现伤害计算加区和乘区逻辑,优化精灵切换效果清除机制
2025-09-24 21:39:57 +00:00
node.go
refactor(fight/effect): 重构效果命中处理逻辑,统一Hit接口并优化效果触发时机
2025-09-24 19:47:01 +00:00
PetSwitch.go
refactor(fight/effect): 实现伤害计算加区和乘区逻辑,优化精灵切换效果清除机制
2025-09-24 21:39:57 +00:00
skill.go
refactor(fight/effect): 重构技能威力计算逻辑,优化暴击判定方式并新增BeforeSkill接口
2025-09-24 20:51:42 +00:00
Sort.go
refactor(logic): 重构逻辑层代码
2025-09-14 01:35:16 +08:00
Stack.go
refactor(logic): 重构逻辑层代码
2025-09-14 01:35:16 +08:00
Turn.go
refactor(fight/effect): 重构效果失效逻辑,统一使用NotALive方法并优化效果叠加处理
2025-09-23 22:20:52 +00:00
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