2025-08-26 18:02:32 +00:00
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package node
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// 返回false阻止继续运行
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// 回合开始
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2025-08-26 22:26:21 +00:00
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func (this *EffectNode) PreBattleStart() bool {
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2025-08-26 18:02:32 +00:00
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2025-08-26 20:01:20 +00:00
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return true
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2025-08-26 18:02:32 +00:00
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}
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// 返回false阻止继续运行
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// 回合开始
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2025-08-26 22:26:21 +00:00
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func (this *EffectNode) OnBattleStart() bool {
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2025-08-26 18:02:32 +00:00
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2025-08-26 20:01:20 +00:00
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return true
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2025-08-26 18:02:32 +00:00
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}
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//回合结束前
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2025-08-26 22:26:21 +00:00
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func (this *EffectNode) PreBattleEnd() bool {
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2025-08-26 20:01:20 +00:00
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return true
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2025-08-26 18:02:32 +00:00
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}
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//回合结束
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2025-08-26 22:26:21 +00:00
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func (this *EffectNode) OnBattleEnd() bool {
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2025-08-26 20:01:20 +00:00
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return true
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2025-08-26 18:02:32 +00:00
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}
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