2026-03-09 17:42:52 +08:00
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package effect
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import (
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"blazing/logic/service/fight/input"
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)
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2026-03-28 21:57:22 +08:00
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// Effect 486: 下{0}回合若自身选择使用技能则无视对手能力提升状态
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2026-03-09 17:42:52 +08:00
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type Effect486 struct {
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2026-03-28 21:57:22 +08:00
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RoundEffectArg0Base
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2026-03-09 19:16:17 +08:00
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can bool
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2026-03-09 17:42:52 +08:00
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}
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2026-03-09 19:16:17 +08:00
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func (e *Effect486) Skill_Use() bool {
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e.can = true
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2026-03-09 17:42:52 +08:00
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return true
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}
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2026-03-09 19:16:17 +08:00
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func (e *Effect486) CalculatePre() bool {
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if !e.can {
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return true
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}
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e.Ctx().Opp.Prop = [6]int8{}
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return true
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}
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2026-03-09 17:42:52 +08:00
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func init() {
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input.InitEffect(input.EffectType.Skill, 486, &Effect486{})
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}
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