package effect import ( "blazing/logic/service/fight/input" ) // Effect 486: 下{0}回合若自身选择使用技能则无视对手能力提升状态 type Effect486 struct { RoundEffectArg0Base can bool } func (e *Effect486) Skill_Use() bool { e.can = true return true } func (e *Effect486) CalculatePre() bool { if !e.can { return true } e.Ctx().Opp.Prop = [6]int8{} return true } func init() { input.InitEffect(input.EffectType.Skill, 486, &Effect486{}) }