2026-03-09 17:42:52 +08:00
|
|
|
package effect
|
|
|
|
|
|
|
|
|
|
import (
|
|
|
|
|
"blazing/logic/service/fight/input"
|
|
|
|
|
"blazing/logic/service/fight/node"
|
|
|
|
|
)
|
|
|
|
|
|
|
|
|
|
// 486 - 下n回合若自身选择使用技能则无视对手能力提升状态
|
|
|
|
|
type Effect486 struct {
|
|
|
|
|
node.EffectNode
|
2026-03-09 19:16:17 +08:00
|
|
|
can bool
|
2026-03-09 17:42:52 +08:00
|
|
|
}
|
|
|
|
|
|
2026-03-09 19:16:17 +08:00
|
|
|
func (e *Effect486) Skill_Use() bool {
|
|
|
|
|
e.can = true
|
2026-03-09 17:42:52 +08:00
|
|
|
|
|
|
|
|
return true
|
|
|
|
|
}
|
2026-03-09 19:16:17 +08:00
|
|
|
|
|
|
|
|
func (e *Effect486) CalculatePre() bool {
|
|
|
|
|
if !e.can {
|
|
|
|
|
return true
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
e.Ctx().Opp.Prop = [6]int8{}
|
|
|
|
|
return true
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
func (e *Effect486) SetArgs(t *input.Input, a ...int) {
|
|
|
|
|
e.EffectNode.SetArgs(t, a...)
|
|
|
|
|
|
|
|
|
|
e.EffectNode.Duration(a[0]) // 持续m回合
|
|
|
|
|
}
|
2026-03-09 17:42:52 +08:00
|
|
|
func init() {
|
|
|
|
|
input.InitEffect(input.EffectType.Skill, 486, &Effect486{})
|
|
|
|
|
|
|
|
|
|
}
|