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bl/logic/service/fight/effect/486.go1

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package effect
import (
"blazing/logic/service/fight/input"
"blazing/logic/service/fight/node"
)
// 486 - 下n回合若自身选择使用技能则无视对手能力提升状态
type Effect486 struct {
node.EffectNode
}
func (e *Effect486) OnSkill() bool {
// 设置标志接下来n回合内无视对手能力提升
e.Ctx().Our.IgnoreOpponentPositiveBuffsForNDuration(int(e.Args()[0].IntPart()))
return true
}
func init() {
input.InitEffect(input.EffectType.Skill, 486, &Effect486{})
}