2025-06-28 16:16:28 +08:00
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package model
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import (
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"blazing/cool"
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)
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const TableNamePlayerBagItem = "player_bag_item"
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2025-11-22 22:57:32 +08:00
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// ItemInfo
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// 用于表示发放物品的信息
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type ItemInfo struct {
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ItemId uint32 `json:"itemId" description:"发放物品ID"` // 发放物品ID,
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ItemCnt uint32 `json:"itemCount" description:"发放物品的数量"` // 发放物品的数量,
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}
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2025-06-28 16:16:28 +08:00
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// PlayerBagItem mapped from table <player_bag_item>
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2025-08-31 00:27:07 +08:00
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type Item struct {
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2025-06-28 16:16:28 +08:00
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*cool.Model
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PlayerID uint64 `gorm:"not null;index:idx_player_bag_item_by_player_id;comment:'所属玩家ID'" json:"player_id"`
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2025-11-02 18:56:16 +08:00
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// 物品Id,
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ItemId uint32 `json:"item_id"`
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// 物品数量,
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ItemCnt uint32 `json:"item_cnt"`
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2025-09-23 15:01:52 +00:00
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}
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2025-09-11 01:07:00 +08:00
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type SingleItemInfo struct {
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// 物品Id,
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ItemId uint32 `json:"itemId"`
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// 物品数量,
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ItemCnt uint32 `json:"itemCnt"`
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// 固定值360000,
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LeftTime uint32 `json:"leftTime"`
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// 固定值0,
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ItemLevel uint32 `json:"itemLevel"`
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2025-06-28 16:16:28 +08:00
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}
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// TableName PlayerBagItem's table name
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2025-09-11 01:07:00 +08:00
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func (*Item) TableName() string {
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2025-06-28 16:16:28 +08:00
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return TableNamePlayerBagItem
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}
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// GroupName PlayerBagItem's table group
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2025-09-11 01:07:00 +08:00
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func (*Item) GroupName() string {
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2025-06-28 16:16:28 +08:00
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return "default"
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}
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// NewPlayerBagItem create a new PlayerBagItem
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2025-08-31 00:27:07 +08:00
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func NewPlayerBag() *Item {
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return &Item{
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2025-06-28 16:16:28 +08:00
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Model: cool.NewModel(),
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}
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}
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// init 创建表
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func init() {
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2025-08-31 00:27:07 +08:00
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cool.CreateTable(&Item{})
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2025-06-28 16:16:28 +08:00
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}
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