refactor(blazing): 重构登录模块并移除示例代码
- 重构了登录控制器和登录服务,使用了cool框架的控制器和服务结构 - 移除了注册相关代码和不必要的示例代码 - 更新了登录服务,关联了服务器列表模型 - 删除了与示例相关的模型和服务文件
This commit is contained in:
@@ -1,4 +1,4 @@
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package demo
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package blazing
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import (
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_ "blazing/modules/blazing/controller"
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@@ -1,8 +1,10 @@
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package admin
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import (
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"blazing/cool"
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baseservice "blazing/modules/base/service"
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"blazing/modules/blazing/service"
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"context"
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"fmt"
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@@ -21,6 +23,23 @@ type SessionRes struct {
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Session string `json:"session"`
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}
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type BlazingController struct {
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*cool.Controller
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}
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var biazing_service = service.NewLoginServiceService()
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func init() {
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var blazing_controller = &BlazingController{
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&cool.Controller{
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Prefix: "/seer/game",
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Api: []string{},
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Service: biazing_service,
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},
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}
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// 注册路由
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cool.RegisterController(blazing_controller)
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}
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func (c *BlazingController) GetSession(ctx context.Context, req *SessionReq) (res *SessionRes, err error) {
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// res = &DemoSampleWelcomeRes{
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// BaseRes: cool.Ok("Welcome to Cool Admin Go"),
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@@ -44,7 +63,7 @@ func (c *BlazingController) GetSession(ctx context.Context, req *SessionReq) (re
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}
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accountID := res1.ID
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retsid, sid, err := service.NewLoginServiceService().GetSessionId(accountID)
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retsid, sid, err := biazing_service.GetSessionId(accountID)
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if err != nil {
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res.Code = 400
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res.Msg = err.Error()
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@@ -53,7 +72,7 @@ func (c *BlazingController) GetSession(ctx context.Context, req *SessionReq) (re
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res.Session = retsid
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if err := service.NewLoginServiceService().SaveSessionId(sid, gconv.String(accountID)); err != nil {
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if err := biazing_service.SaveSessionId(sid, gconv.String(accountID)); err != nil {
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res.Code = 400
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res.Msg = err.Error()
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}
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@@ -1,55 +0,0 @@
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package admin
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import (
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"context"
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"fmt"
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"blazing/cool"
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"blazing/modules/blazing/service"
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"github.com/gogf/gf/v2/frame/g"
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)
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type BlazingController struct {
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*cool.Controller
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}
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func init() {
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var demo_sample_controller = &BlazingController{
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&cool.Controller{
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Prefix: "/seer/game",
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Api: []string{},
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Service: service.NewDemoSampleService(),
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},
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}
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// 注册路由
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cool.RegisterController(demo_sample_controller)
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}
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// 增加 Welcome 演示 方法
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type RegReq struct {
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g.Meta `path:"/reg" method:"POST"`
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Email string `json:"email" v:"required|email"`
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Password string `json:"password" v:"required"`
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}
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type RegRes struct {
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*cool.BaseRes
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Data interface{} `json:"data"`
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}
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func (c *BlazingController) Reg(ctx context.Context, req *RegReq) (res *cool.BaseRes, err error) {
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// res = &DemoSampleWelcomeRes{
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// BaseRes: cool.Ok("Welcome to Cool Admin Go"),
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// Data: gjson.New(`{"name": "Cool Admin Go", "age":0}`),
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// }
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if err := g.Validator().Data(req).Run(ctx); err != nil {
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fmt.Println(err)
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res = cool.Ok(err)
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} else {
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res = cool.Ok("注册成功")
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}
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return
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}
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42
modules/blazing/model/challenge.go
Normal file
42
modules/blazing/model/challenge.go
Normal file
@@ -0,0 +1,42 @@
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package model
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import (
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"blazing/cool"
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)
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const TableNameChallenge = "challenge"
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// Challenge mapped from table <challenge>
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type Challenge struct {
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*cool.Model
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PlayerID uint64 `gorm:"not null;uniqueIndex:idx_challenge_unique_by_player_id;comment:'所属玩家ID'" json:"player_id"`
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MonKingWin int32 `gorm:"not null;default:0;comment:'精灵王之战胜场数'" json:"mon_king_win"`
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CurStage int16 `gorm:"not null;default:0;comment:'当期勇者之塔到达的层数'" json:"cur_stage"`
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MaxStage int16 `gorm:"not null;default:0;comment:'历史勇者之塔到达的最大层数'" json:"max_stage"`
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MessWin int32 `gorm:"not null;default:0;comment:'精灵大乱斗胜场数'" json:"mess_win"`
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CurFreshStage int16 `gorm:"not null;default:0;comment:'试炼之塔当前层数'" json:"cur_fresh_stage"`
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MaxFreshStage int16 `gorm:"not null;default:0;comment:'试炼之塔当前层数'" json:"max_fresh_stage"`
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MaxArenaWins int32 `gorm:"not null;default:0;comment:'最大星际擂台连胜数'" json:"max_arena_wins"`
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}
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// TableName Challenge's table name
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func (*Challenge) TableName() string {
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return TableNameChallenge
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}
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// GroupName Challenge's table group
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func (*Challenge) GroupName() string {
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return "default"
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}
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// NewChallenge create a new Challenge
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func NewChallenge() *Challenge {
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return &Challenge{
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Model: cool.NewModel(),
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}
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}
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// init 创建表
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func init() {
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cool.CreateTable(&Challenge{})
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}
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@@ -1,35 +0,0 @@
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package model
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import (
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"blazing/cool"
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)
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const TableNameDemoGoods = "demo_goods"
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// DemoGoods mapped from table <demo_goods>
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type DemoGoods struct {
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*cool.Model
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Name string `gorm:"not null" json:"name"`
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}
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// TableName DemoGoods's table name
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func (*DemoGoods) TableName() string {
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return TableNameDemoGoods
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}
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// GroupName DemoGoods's table group
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func (*DemoGoods) GroupName() string {
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return "default"
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}
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// NewDemoGoods create a new DemoGoods
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func NewDemoGoods() *DemoGoods {
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return &DemoGoods{
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Model: cool.NewModel(),
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}
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}
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// init 创建表
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func init() {
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cool.CreateTable(&DemoGoods{})
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}
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@@ -1,35 +0,0 @@
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package model
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import (
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"blazing/cool"
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)
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const TableNameDemoSample = "demo_sample"
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// DemoSample mapped from table <demo_sample>
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type DemoSample struct {
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*cool.Model
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// Name string `gorm:"column:name;not null;comment:名称" json:"name"`
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}
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// TableName DemoSample's table name
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func (*DemoSample) TableName() string {
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return TableNameDemoSample
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}
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// GroupName DemoSample's table group
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func (*DemoSample) GroupName() string {
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return "default"
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}
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// NewDemoSample create a new DemoSample
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func NewDemoSample() *DemoSample {
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return &DemoSample{
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Model: cool.NewModel(),
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}
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}
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// init 创建表
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func init() {
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cool.CreateTable(&DemoSample{})
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}
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81
modules/blazing/model/pet.go
Normal file
81
modules/blazing/model/pet.go
Normal file
@@ -0,0 +1,81 @@
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package model
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import (
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"blazing/cool"
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"fmt"
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)
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const TableNamePet = "pet"
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// Pet mapped from table <pet>
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type Pet struct {
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*cool.Model
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PlayerID uint64 `gorm:"not null;index:idx_pet_by_player_id;comment:'所属玩家ID'" json:"player_id"`
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Data string `gorm:"type:longtext;not null;comment:'精灵全部数据'" json:"data"`
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}
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type PetInfo struct {
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CapturePlayerID uint64 `gorm:"not null;comment:'捕获者ID'" json:"capture_player_id"`
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CaptureTime int64 `gorm:"not null;comment:'捕获时间(时间戳)'" json:"capture_time"`
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CaptureMap int32 `gorm:"not null;comment:'捕获地图ID'" json:"capture_map"`
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CaptureRect int16 `gorm:"not null;default:0;comment:'捕获区域(未知用途,默认为0)'" json:"capture_rect"`
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CaptureLevel int16 `gorm:"not null;default:0;comment:'捕获时的等级'" json:"capture_level"`
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PetTypeID int32 `gorm:"not null;comment:'精灵类型ID/精灵图鉴ID'" json:"pet_type_id"`
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IndividualValue int16 `gorm:"not null;comment:'个体值(DV)'" json:"individual_value"`
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Nature int16 `gorm:"not null;comment:'性格类型'" json:"nature"`
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AbilityTypeEnum int16 `gorm:"comment:'特性枚举'" json:"ability_type_enum"`
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Shiny int32 `gorm:"not null;default:0;comment:'闪光ID(异色!=0,非异色=0)'" json:"shiny"`
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Level int16 `gorm:"not null;default:1;comment:'当前等级'" json:"level"`
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CurrentExp int32 `gorm:"not null;default:0;comment:'当前等级已获得经验值'" json:"current_exp"`
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CurrentHP int32 `gorm:"not null;comment:'当前生命值'" json:"current_hp"`
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MaxHP int32 `gorm:"not null;comment:'实际最大生命值'" json:"max_hp"`
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Attack int32 `gorm:"not null;comment:'实际攻击力'" json:"attack"`
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Defense int32 `gorm:"not null;comment:'实际防御力'" json:"defense"`
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SpecialAttack int32 `gorm:"not null;comment:'实际特殊攻击力'" json:"special_attack"`
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SpecialDefense int32 `gorm:"not null;comment:'实际特殊防御力'" json:"special_defense"`
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Speed int32 `gorm:"not null;comment:'实际速度'" json:"speed"`
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EvHP int16 `gorm:"not null;default:0;comment:'生命值学习力'" json:"ev_hp"`
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EvAttack int16 `gorm:"not null;default:0;comment:'攻击学习力'" json:"ev_attack"`
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EvDefense int16 `gorm:"not null;default:0;comment:'防御学习力'" json:"ev_defense"`
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EvSpecialAttack int16 `gorm:"not null;default:0;comment:'特殊攻击学习力'" json:"ev_special_attack"`
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EvSpecialDefense int16 `gorm:"not null;default:0;comment:'特殊防御学习力'" json:"ev_special_defense"`
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EvSpeed int16 `gorm:"not null;default:0;comment:'速度学习力'" json:"ev_speed"`
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Skill1ID int32 `gorm:"not null;default:0;comment:'技能1'" json:"skill_1_id"`
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Skill2ID int32 `gorm:"not null;default:0;comment:'技能2'" json:"skill_2_id"`
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Skill3ID int32 `gorm:"not null;default:0;comment:'技能3'" json:"skill_3_id"`
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Skill4ID int32 `gorm:"not null;default:0;comment:'技能4'" json:"skill_4_id"`
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Skill1PP int16 `gorm:"not null;default:0;comment:'技能1PP'" json:"skill_1_pp"`
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Skill2PP int16 `gorm:"not null;default:0;comment:'技能2PP'" json:"skill_2_pp"`
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Skill3PP int16 `gorm:"not null;default:0;comment:'技能3PP'" json:"skill_3_pp"`
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Skill4PP int16 `gorm:"not null;default:0;comment:'技能4PP'" json:"skill_4_pp"`
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ElementalOrbID int32 `gorm:"not null;default:0;comment:'属性能量珠ID'" json:"elemental_orb_id"`
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SpecialOrbID int32 `gorm:"not null;default:0;comment:'平衡/暴击能量珠ID'" json:"special_orb_id"`
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ElementalOrbCount int16 `gorm:"not null;default:0;comment:'属性能量珠剩余使用次数'" json:"elemental_orb_count"`
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SpecialOrbCount int16 `gorm:"not null;default:0;comment:'平衡/暴击能量珠剩余使用次数'" json:"special_orb_count"`
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IndividualGuarantee int64 `gorm:"not null;default:0;comment:'个体值保底(0=无保底)'" json:"individual_guarantee"`
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NatureGuarantee int64 `gorm:"not null;default:0;comment:'性格保底(0=无保底)'" json:"nature_guarantee"`
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Freed bool `gorm:"default:false;not null;comment:'是否已放生(0=未放生,1=已放生)'" json:"freed"`
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FreedTime string `gorm:"comment:'放生时间'" json:"freed_time"`
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}
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// TableName Pet's table name
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func (*Pet) TableName() string {
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return TableNamePet
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}
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// GroupName Pet's table group
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func (*Pet) GroupName() string {
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return "default"
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}
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// NewPet create a new Pet
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func NewPet() *Pet {
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return &Pet{
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Model: cool.NewModel(),
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}
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}
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// init 创建表
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func init() {
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err := cool.CreateTable(&Pet{})
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fmt.Println(err)
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}
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37
modules/blazing/model/player_bag_item.go
Normal file
37
modules/blazing/model/player_bag_item.go
Normal file
@@ -0,0 +1,37 @@
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package model
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import (
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"blazing/cool"
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)
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const TableNamePlayerBagItem = "player_bag_item"
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// PlayerBagItem mapped from table <player_bag_item>
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type PlayerBagItem struct {
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*cool.Model
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PlayerID uint64 `gorm:"not null;index:idx_player_bag_item_by_player_id;comment:'所属玩家ID'" json:"player_id"`
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ItemID int32 `gorm:"not null;comment:'道具唯一编号'" json:"item_id"`
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Quantity int32 `gorm:"not null;default:0;comment:'拥有数量(uint16)'" json:"quantity"`
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}
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// TableName PlayerBagItem's table name
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func (*PlayerBagItem) TableName() string {
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return TableNamePlayerBagItem
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}
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// GroupName PlayerBagItem's table group
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func (*PlayerBagItem) GroupName() string {
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return "default"
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}
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// NewPlayerBagItem create a new PlayerBagItem
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func NewPlayerBagItem() *PlayerBagItem {
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return &PlayerBagItem{
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Model: cool.NewModel(),
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}
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}
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// init 创建表
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func init() {
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cool.CreateTable(&PlayerBagItem{})
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}
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37
modules/blazing/model/player_battery.go
Normal file
37
modules/blazing/model/player_battery.go
Normal file
@@ -0,0 +1,37 @@
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package model
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import (
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"blazing/cool"
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)
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const TableNamePlayerBattery = "player_battery"
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// PlayerBattery mapped from table <player_battery>
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type PlayerBattery struct {
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*cool.Model
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PlayerID uint64 `gorm:"not null;uniqueIndex:idx_player_battery_unique_by_player_id;comment:'所属玩家ID'" json:"player_id"`
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RemainingTime int64 `gorm:"not null;default:0;comment:'剩余电池时间单位秒(uint32)'" json:"remaining_time"`
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LastResetTime string `gorm:"comment:'上一次重置时间'" json:"last_reset_time"`
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}
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// TableName PlayerBattery's table name
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func (*PlayerBattery) TableName() string {
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return TableNamePlayerBattery
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}
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// GroupName PlayerBattery's table group
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func (*PlayerBattery) GroupName() string {
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return "default"
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}
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// NewPlayerBattery create a new PlayerBattery
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func NewPlayerBattery() *PlayerBattery {
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return &PlayerBattery{
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Model: cool.NewModel(),
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}
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}
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// init 创建表
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func init() {
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cool.CreateTable(&PlayerBattery{})
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}
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56
modules/blazing/model/player_info.go
Normal file
56
modules/blazing/model/player_info.go
Normal file
@@ -0,0 +1,56 @@
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package model
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import (
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"blazing/cool"
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)
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const TableNamePlayerInfo = "player_info"
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// PlayerInfo mapped from table <player_info>
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type PlayerInfo struct {
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*cool.Model
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AccountID uint64 `gorm:"not null;uniqueIndex:idx_player_info_unique_by_account_id;comment:'所属账户ID'" json:"account_id"`
|
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Nickname string `gorm:"type:varchar(16);not null;default:'nieo';comment:'昵称'" json:"nickname"`
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NieoBean int64 `gorm:"not null;default:0;comment:'尼尔豆(基础货币,uint32)'" json:"nieo_bean"`
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NieoGoldBean string `gorm:"type:decimal(12,2);not null;default:0;comment:'尼尔金豆(特殊货币,uint32)'" json:"nieo_gold_bean"`
|
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EquipmentHead int32 `gorm:"not null;default:0;comment:'头部穿戴装备ID(0=未穿戴)'" json:"equipment_head"`
|
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EquipmentFace int32 `gorm:"not null;default:0;comment:'脸部穿戴装备ID'" json:"equipment_face"`
|
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EquipmentHand int32 `gorm:"not null;default:0;comment:'手部穿戴装备ID'" json:"equipment_hand"`
|
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EquipmentWaist int32 `gorm:"not null;default:0;comment:'腰部穿戴装备ID'" json:"equipment_waist"`
|
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EquipmentLeg int32 `gorm:"not null;default:0;comment:'腿部穿戴装备ID'" json:"equipment_leg"`
|
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EquipmentBackground int32 `gorm:"not null;default:0;comment:'背景穿戴装备ID'" json:"equipment_background"`
|
||||
RobotColor int64 `gorm:"not null;default:0;comment:'RGB颜色值(uint32,实际为3个uint8)'" json:"robot_color"`
|
||||
HasNono bool `gorm:"default:false;not null;comment:'是否拥普通NONO(布尔转TINYINT)'" json:"has_nono"`
|
||||
HasSuperNono bool `gorm:"default:false;not null;comment:'是否拥超能NONO'" json:"has_super_nono"`
|
||||
NonoNickname string `gorm:"type:varchar(16);not null;default:'NONO';comment:'NONO昵称(byte[16])'" json:"nono_nickname"`
|
||||
NonoColor int64 `gorm:"not null;default:0;comment:'NONO颜色值'" json:"nono_color"`
|
||||
ExpPool int64 `gorm:"not null;default:0;comment:'累计经验池'" json:"exp_pool"`
|
||||
Pet1 int64 `gorm:"not null;default:0;comment:'背包精灵1(首发精灵),捕获时间戳'" json:"pet1"`
|
||||
Pet2 int64 `gorm:"not null;default:0;comment:'背包精灵2'" json:"pet2"`
|
||||
Pet3 int64 `gorm:"not null;default:0;comment:'背包精灵3'" json:"pet3"`
|
||||
Pet4 int64 `gorm:"not null;default:0;comment:'背包精灵4'" json:"pet4"`
|
||||
Pet5 int64 `gorm:"not null;default:0;comment:'背包精灵5'" json:"pet5"`
|
||||
Pet6 int64 `gorm:"not null;default:0;comment:'背包精灵6'" json:"pet6"`
|
||||
}
|
||||
|
||||
// TableName PlayerInfo's table name
|
||||
func (*PlayerInfo) TableName() string {
|
||||
return TableNamePlayerInfo
|
||||
}
|
||||
|
||||
// GroupName PlayerInfo's table group
|
||||
func (*PlayerInfo) GroupName() string {
|
||||
return "default"
|
||||
}
|
||||
|
||||
// NewPlayerInfo create a new PlayerInfo
|
||||
func NewPlayerInfo() *PlayerInfo {
|
||||
return &PlayerInfo{
|
||||
Model: cool.NewModel(),
|
||||
}
|
||||
}
|
||||
|
||||
// init 创建表
|
||||
func init() {
|
||||
cool.CreateTable(&PlayerInfo{})
|
||||
}
|
||||
37
modules/blazing/model/server_list.go
Normal file
37
modules/blazing/model/server_list.go
Normal file
@@ -0,0 +1,37 @@
|
||||
package model
|
||||
|
||||
import (
|
||||
"blazing/cool"
|
||||
)
|
||||
|
||||
const TableNameServerList = "server_list"
|
||||
|
||||
// ServerList mapped from table <server_list>
|
||||
type ServerList struct {
|
||||
*cool.Model
|
||||
IP string `gorm:"type:varchar(16);comment:'服务器IP'" json:"ip"`
|
||||
Port uint16 `gorm:"comment:'端口号,通常是小整数'" json:"port"`
|
||||
IsOpen bool `gorm:"default:true;not null;comment:'服务器是否开启,默认为开启状态'" json:"is_open"`
|
||||
}
|
||||
|
||||
// TableName ServerList's table name
|
||||
func (*ServerList) TableName() string {
|
||||
return TableNameServerList
|
||||
}
|
||||
|
||||
// GroupName ServerList's table group
|
||||
func (*ServerList) GroupName() string {
|
||||
return "default"
|
||||
}
|
||||
|
||||
// NewServerList create a new ServerList
|
||||
func NewServerList() *ServerList {
|
||||
return &ServerList{
|
||||
Model: cool.NewModel(),
|
||||
}
|
||||
}
|
||||
|
||||
// init 创建表
|
||||
func init() {
|
||||
cool.CreateTable(&ServerList{})
|
||||
}
|
||||
56
modules/blazing/model/soul_orb.go
Normal file
56
modules/blazing/model/soul_orb.go
Normal file
@@ -0,0 +1,56 @@
|
||||
package model
|
||||
|
||||
import (
|
||||
"blazing/cool"
|
||||
)
|
||||
|
||||
const TableNameSoulOrb = "soul_orb"
|
||||
|
||||
// SoulOrb mapped from table <soul_orb>
|
||||
type SoulOrb struct {
|
||||
*cool.Model
|
||||
PlayerID uint64 `gorm:"not null;index:idx_soul_orb_by_player_id;comment:'所属玩家ID'" json:"player_id"`
|
||||
ItemID int64 `gorm:"not null;comment:'对应物品ID'" json:"item_id"`
|
||||
ObtainTime int64 `gorm:"not null;comment:'捕获时间(时间戳)'" json:"obtain_time"`
|
||||
StartHatchTime string `gorm:"comment:'开始孵化时间'" json:"start_hatch_time"`
|
||||
HatchTime int32 `gorm:"not null;default:0;comment:'剩余孵化时间(秒)'" json:"hatch_time"`
|
||||
PetTypeID int32 `gorm:"not null;comment:'精灵类型ID/精灵图鉴ID'" json:"pet_type_id"`
|
||||
IndividualValue int16 `gorm:"not null;comment:'个体值(DV)'" json:"individual_value"`
|
||||
Nature int16 `gorm:"not null;comment:'性格类型'" json:"nature"`
|
||||
AbilityTypeEnum int16 `gorm:"comment:'特性枚举'" json:"ability_type_enum"`
|
||||
IsShiny int32 `gorm:"not null;default:0;comment:'是否为闪光宠物(1=是,0=否)'" json:"is_shiny"`
|
||||
Level int16 `gorm:"not null;default:1;comment:'当前等级'" json:"level"`
|
||||
CurrentExp int32 `gorm:"not null;default:0;comment:'当前等级已获得经验值'" json:"current_exp"`
|
||||
EvHP int16 `gorm:"not null;default:0;comment:'生命值学习力'" json:"ev_hp"`
|
||||
EvAttack int16 `gorm:"not null;default:0;comment:'攻击学习力'" json:"ev_attack"`
|
||||
EvDefense int16 `gorm:"not null;default:0;comment:'防御学习力'" json:"ev_defense"`
|
||||
EvSpecialAttack int16 `gorm:"not null;default:0;comment:'特殊攻击学习力'" json:"ev_special_attack"`
|
||||
EvSpecialDefense int16 `gorm:"not null;default:0;comment:'特殊防御学习力'" json:"ev_special_defense"`
|
||||
EvSpeed int16 `gorm:"not null;default:0;comment:'速度学习力'" json:"ev_speed"`
|
||||
Skill1ID int32 `gorm:"not null;default:0;comment:'技能1'" json:"skill_1_id"`
|
||||
Skill2ID int32 `gorm:"not null;default:0;comment:'技能2'" json:"skill_2_id"`
|
||||
Skill3ID int32 `gorm:"not null;default:0;comment:'技能3'" json:"skill_3_id"`
|
||||
Skill4ID int32 `gorm:"not null;default:0;comment:'技能4'" json:"skill_4_id"`
|
||||
}
|
||||
|
||||
// TableName SoulOrb's table name
|
||||
func (*SoulOrb) TableName() string {
|
||||
return TableNameSoulOrb
|
||||
}
|
||||
|
||||
// GroupName SoulOrb's table group
|
||||
func (*SoulOrb) GroupName() string {
|
||||
return "default"
|
||||
}
|
||||
|
||||
// NewSoulOrb create a new SoulOrb
|
||||
func NewSoulOrb() *SoulOrb {
|
||||
return &SoulOrb{
|
||||
Model: cool.NewModel(),
|
||||
}
|
||||
}
|
||||
|
||||
// init 创建表
|
||||
func init() {
|
||||
cool.CreateTable(&SoulOrb{})
|
||||
}
|
||||
@@ -1,23 +0,0 @@
|
||||
package service
|
||||
|
||||
import (
|
||||
"blazing/cool"
|
||||
|
||||
"blazing/modules/blazing/model"
|
||||
)
|
||||
|
||||
type DemoGoodsService struct {
|
||||
*cool.Service
|
||||
}
|
||||
|
||||
func NewDemoGoodsService() *DemoGoodsService {
|
||||
return &DemoGoodsService{
|
||||
&cool.Service{
|
||||
Model: model.NewDemoGoods(),
|
||||
ListQueryOp: &cool.QueryOp{
|
||||
|
||||
Join: []*cool.JoinOp{},
|
||||
},
|
||||
},
|
||||
}
|
||||
}
|
||||
@@ -1,19 +0,0 @@
|
||||
package service
|
||||
|
||||
import (
|
||||
"blazing/cool"
|
||||
|
||||
"blazing/modules/blazing/model"
|
||||
)
|
||||
|
||||
type DemoSampleService struct {
|
||||
*cool.Service
|
||||
}
|
||||
|
||||
func NewDemoSampleService() *DemoSampleService {
|
||||
return &DemoSampleService{
|
||||
&cool.Service{
|
||||
Model: model.NewDemoSample(),
|
||||
},
|
||||
}
|
||||
}
|
||||
@@ -1,21 +0,0 @@
|
||||
package service
|
||||
|
||||
import (
|
||||
"blazing/cool"
|
||||
)
|
||||
|
||||
type DemoTestService struct {
|
||||
*cool.Service
|
||||
}
|
||||
|
||||
func NewDemoTestService() *DemoTestService {
|
||||
return &DemoTestService{
|
||||
&cool.Service{},
|
||||
}
|
||||
}
|
||||
|
||||
func (s *DemoTestService) GetDemoTestList() (interface{}, error) {
|
||||
// gsvc.SetRegistry(etcd.New(`127.0.0.1:2379`))
|
||||
|
||||
return nil, nil
|
||||
}
|
||||
@@ -2,6 +2,7 @@ package service
|
||||
|
||||
import (
|
||||
"blazing/cool"
|
||||
"blazing/modules/blazing/model"
|
||||
"context"
|
||||
"encoding/binary"
|
||||
"encoding/hex"
|
||||
@@ -20,7 +21,9 @@ type LoginService struct {
|
||||
|
||||
func NewLoginServiceService() *LoginService {
|
||||
return &LoginService{
|
||||
&cool.Service{},
|
||||
&cool.Service{
|
||||
Model: model.NewServerList(),
|
||||
},
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user