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bl/logic/service/fight/effect/effect_9.go

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package effect
import (
"blazing/common/utils"
"blazing/logic/service/fight/input"
"blazing/logic/service/fight/node"
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)
/**
* 连续使用每次威力增加n最高威力m
*/
func init() {
t := &Effect9{}
t.Duration(-1) //次数类无限回合
t.CanStack(true) //后续的不会顶掉这个效果
input.InitEffect(input.EffectType.Skill, 9, t)
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}
type Effect9 struct {
node.EffectNode
Skillid int //记录使用的技能 如果技能变了就删除effect
UseSkillCount int //技能使用了多少次切换后置0
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}
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func (e *Effect9) Skill_Hit() bool {
if e.Skillid != 0 && e.Ctx().SkillEntity.ID != e.Skillid {
e.Alive(false)
e.UseSkillCount = 0
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return true
}
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e.Skillid = e.Ctx().SkillEntity.ID
add := e.EffectNode.SideEffectArgs[0] * e.UseSkillCount
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e.Ctx().SkillEntity.Power += utils.Min(add, e.EffectNode.SideEffectArgs[1])
e.UseSkillCount++
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return true
}