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bl/logic/service/fight/effect/effect_195.go

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package effect
import (
"blazing/common/utils"
"blazing/logic/service/fight/input"
"blazing/logic/service/fight/node"
)
/**
* 无视对手双防能力提升状态
*/
type Effect195 struct {
node.EffectNode
}
func init() {
ret := &Effect195{}
input.InitEffect(input.EffectType.Skill, 195, ret)
}
// 命中之后
func (e *Effect195) OnSkill() bool {
if !e.Hit() {
return true
}
e.Ctx().Opp.CancelTurn(e.Ctx().Our)
return true
}
func (e *Effect195) Skill_Hit() bool {
e.Ctx().Opp.Prop[1] = utils.Min(e.Ctx().Opp.Prop[1], 0)
e.Ctx().Opp.Prop[3] = utils.Min(e.Ctx().Opp.Prop[3], 0)
return true
}