2025-08-26 19:46:29 +08:00
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package node
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2025-08-26 18:02:32 +00:00
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import (
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2026-03-08 22:43:51 +08:00
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element "blazing/common/data/Element"
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2026-04-04 22:13:42 +08:00
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"blazing/logic/service/fight/info"
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2025-09-14 01:35:16 +08:00
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"blazing/logic/service/fight/input"
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2025-11-11 01:10:26 +08:00
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"sync"
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2025-12-06 15:11:42 +08:00
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"github.com/alpacahq/alpacadecimal"
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2025-08-26 18:02:32 +00:00
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)
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2025-08-26 19:46:29 +08:00
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2026-04-04 06:11:01 +08:00
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type EffectContextHolder struct {
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input.Ctx
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}
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2025-08-26 18:02:32 +00:00
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// 检查,激活,延后
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// /基础节点
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2025-08-26 22:26:21 +00:00
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type EffectNode struct {
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duration int // 默认为-1 持续回合/次(0 = 即时生效,>0 = 回合数 ,负数是永久) \
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2025-08-26 22:26:21 +00:00
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2025-10-31 11:21:24 +00:00
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Input *input.Input
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stacks int // 当前层数
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id input.EffectIDCombiner
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2026-03-09 12:28:37 +08:00
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canStack bool // 最大叠加层数 ,正常都是不允许叠加的,除了衰弱特殊效果 ,异常和能力的叠层
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isFirst bool
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2025-08-27 14:41:06 +00:00
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SideEffectArgs []int // 附加效果参数
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2025-11-12 01:19:24 +08:00
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// owner bool //是否作用自身
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Success bool // 是否执行成功 成功XXX,失败XXX
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arget bool // 传出作用对象,默认0是自身,1是作用于对面
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Flag int //过滤掉的战斗类型 pvp pve boss战斗,野怪全部生效
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alive bool // 是否失效 effect返回值是否被取消,是否被删除
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hit bool
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trunl sync.Once
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2026-04-04 06:11:01 +08:00
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EffectContextHolder
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2025-11-26 15:25:10 +08:00
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2025-09-05 00:07:04 +08:00
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//增加owner target,如果owner target都为自身,就回合效果结束后再使用回合效果
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2025-08-26 19:46:29 +08:00
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}
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2025-11-03 14:46:33 +00:00
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func (e *EffectNode) Alive(t ...bool) bool {
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if len(t) > 0 {
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2026-01-22 16:01:52 +00:00
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// println("效果失效", e.id.GetEffectType(), e.ID().Suffix(), t[0])
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2025-11-03 14:46:33 +00:00
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e.alive = t[0]
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}
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2025-09-15 00:40:19 +08:00
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2025-11-03 14:46:33 +00:00
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return e.alive
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2025-09-15 00:40:19 +08:00
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}
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2025-09-29 02:40:35 +08:00
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func (e *EffectNode) GetInput() *input.Input {
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2025-08-26 19:46:29 +08:00
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2025-09-29 02:40:35 +08:00
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return e.Input
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2025-09-15 22:45:04 +08:00
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2025-09-29 02:40:35 +08:00
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}
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2026-04-04 06:27:15 +08:00
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2026-04-04 22:39:56 +08:00
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// SourceInput 返回 effect 的来源输入(优先 Ctx.Source,回退到绑定输入)。
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2026-04-04 06:27:15 +08:00
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func (e *EffectNode) SourceInput() *input.Input {
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if e.Ctx().Source != nil {
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return e.Ctx().Source
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}
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return e.Input
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}
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2026-04-04 22:39:56 +08:00
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// CarrierInput 返回当前持有该 effect 的输入(优先 Ctx.Carrier)。
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func (e *EffectNode) CarrierInput() *input.Input {
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if e.Ctx().Carrier != nil {
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return e.Ctx().Carrier
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}
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return e.Ctx().Our
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}
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2026-04-04 22:39:56 +08:00
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// TargetInput 返回当前 effect 作用目标输入(优先 Ctx.Target)。
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2026-04-04 06:27:15 +08:00
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func (e *EffectNode) TargetInput() *input.Input {
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if e.Ctx().Target != nil {
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return e.Ctx().Target
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}
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return e.Ctx().Opp
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}
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2026-04-04 22:39:56 +08:00
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// OpponentInput 返回当前上下文中的对位输入(兼容旧链路)。
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func (e *EffectNode) OpponentInput() *input.Input {
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return e.Ctx().Opp
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}
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2026-04-04 07:22:28 +08:00
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2026-04-04 22:39:56 +08:00
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// SourcePet 返回来源输入当前出战精灵。
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2026-04-04 22:13:42 +08:00
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func (e *EffectNode) SourcePet() *info.BattlePetEntity {
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in := e.SourceInput()
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if in == nil {
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return nil
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}
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return in.CurrentPet()
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}
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2026-04-04 22:39:56 +08:00
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// CarrierPet 返回持有效果输入当前出战精灵。
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2026-04-04 22:13:42 +08:00
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func (e *EffectNode) CarrierPet() *info.BattlePetEntity {
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in := e.CarrierInput()
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if in == nil {
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return nil
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}
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return in.CurrentPet()
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}
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2026-04-04 22:39:56 +08:00
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// TargetPet 返回目标输入当前出战精灵。
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2026-04-04 22:13:42 +08:00
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func (e *EffectNode) TargetPet() *info.BattlePetEntity {
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in := e.TargetInput()
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if in == nil {
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return nil
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}
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return in.CurrentPet()
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}
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2026-04-04 22:39:56 +08:00
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// OpponentPet 返回对位输入当前出战精灵。
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2026-04-04 22:13:42 +08:00
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func (e *EffectNode) OpponentPet() *info.BattlePetEntity {
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in := e.OpponentInput()
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if in == nil {
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return nil
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}
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return in.CurrentPet()
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}
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2026-04-04 22:39:56 +08:00
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// ForEachOpponentSlot 遍历对面全部站位;回调返回 false 时提前停止。
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// 无组队视图时回退到单目标 OpponentInput。
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2026-04-04 22:13:42 +08:00
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func (e *EffectNode) ForEachOpponentSlot(fn func(*input.Input) bool) {
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if fn == nil {
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return
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}
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carrier := e.CarrierInput()
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if carrier == nil {
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if opp := e.OpponentInput(); opp != nil {
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fn(opp)
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}
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return
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}
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opponents := carrier.OpponentSlots()
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if len(opponents) == 0 {
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if opp := e.OpponentInput(); opp != nil {
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fn(opp)
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}
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return
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}
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for _, opp := range opponents {
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if opp == nil {
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continue
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}
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if !fn(opp) {
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return
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}
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}
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}
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2026-04-04 22:39:56 +08:00
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// ForEachCarrierBenchPet 遍历持有效果方当前站位的后备精灵(不含当前出战)。
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// 回调返回 false 时提前停止。
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2026-04-04 22:13:42 +08:00
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func (e *EffectNode) ForEachCarrierBenchPet(fn func(*info.BattlePetEntity) bool) {
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if fn == nil {
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return
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}
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carrier := e.CarrierInput()
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if carrier == nil {
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return
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}
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for _, pet := range carrier.BenchPets() {
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if pet == nil {
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continue
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}
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if !fn(pet) {
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return
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}
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}
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}
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2026-04-04 07:22:28 +08:00
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// IsOwner reports whether the current phase's Our side owns this effect.
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func (e *EffectNode) IsOwner() bool {
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2026-04-04 22:13:42 +08:00
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if e.Ctx().Our == nil {
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2026-04-04 07:22:28 +08:00
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return false
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}
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2026-04-04 22:13:42 +08:00
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return e.Ctx().Our.IsCurrentPetCatchTime(e.ID().GetCatchTime())
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2026-04-04 07:22:28 +08:00
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}
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2025-11-11 05:54:24 +00:00
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func (e *EffectNode) Ctx() *input.Ctx {
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2025-09-29 02:40:35 +08:00
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2026-04-04 06:11:01 +08:00
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return &e.EffectContextHolder.Ctx
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2025-11-11 05:54:24 +00:00
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}
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2025-11-03 14:46:33 +00:00
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func (e *EffectNode) Stack(t ...int) int {
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2025-09-23 17:34:58 +00:00
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if len(t) > 0 {
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2025-11-03 14:46:33 +00:00
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e.stacks = t[0]
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2025-08-26 19:46:29 +08:00
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}
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2025-11-03 14:46:33 +00:00
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return e.stacks
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2025-08-26 19:46:29 +08:00
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2025-10-31 11:21:24 +00:00
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}
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2025-11-22 22:57:32 +08:00
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func (e *EffectNode) ID(t ...input.EffectIDCombiner) input.EffectIDCombiner {
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2025-11-29 19:26:56 +08:00
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2025-10-31 11:21:24 +00:00
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if len(t) > 0 {
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2025-11-29 19:26:56 +08:00
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2025-11-03 14:46:33 +00:00
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e.id = t[0]
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2025-11-22 22:57:32 +08:00
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2025-10-31 11:21:24 +00:00
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}
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2025-11-03 14:46:33 +00:00
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return e.id
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2025-10-31 11:21:24 +00:00
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2025-09-24 19:47:01 +00:00
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}
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2025-12-18 00:32:47 +08:00
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2026-01-04 21:41:10 +08:00
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// func (e *EffectNode) Hit(t ...bool) bool {
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2025-09-24 19:47:01 +00:00
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2026-01-04 21:41:10 +08:00
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// if len(t) > 0 {
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// // println("效果命中", e.id.GetEffectType(), e.id.Suffix(), t[0])
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// e.hit = t[0]
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// }
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2025-09-24 19:47:01 +00:00
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2026-01-04 21:41:10 +08:00
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// return e.hit
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// }
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2025-11-14 06:14:49 +08:00
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func (e *EffectNode) CanStack(t ...bool) bool {
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2025-08-26 19:46:29 +08:00
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2025-09-25 20:34:33 +00:00
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if len(t) > 0 {
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2025-11-14 06:14:49 +08:00
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e.canStack = t[0]
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2025-09-25 20:34:33 +00:00
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}
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2025-11-14 06:14:49 +08:00
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return e.canStack
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2025-08-26 19:46:29 +08:00
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2026-03-09 12:28:37 +08:00
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}
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func (e *EffectNode) IsFirst(t ...bool) bool {
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if len(t) > 0 {
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e.isFirst = t[0]
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}
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return e.isFirst
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2025-08-26 19:46:29 +08:00
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}
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2025-11-21 05:47:51 +00:00
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// 回合类改成int.max,然后魂印类重写切换精灵替换
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2025-11-03 14:46:33 +00:00
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func (e *EffectNode) Duration(t ...int) int {
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2025-09-23 17:34:58 +00:00
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if len(t) > 0 {
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2025-11-03 14:46:33 +00:00
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e.duration = t[0]
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2025-09-23 17:34:58 +00:00
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}
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2025-11-03 14:46:33 +00:00
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return e.duration
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2025-08-26 19:46:29 +08:00
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}
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2025-09-15 00:40:19 +08:00
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// 设置参数,加上设置输入源
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2025-11-03 14:46:33 +00:00
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func (e *EffectNode) SetArgs(t *input.Input, a ...int) {
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e.Input = t
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2026-04-04 04:28:04 +08:00
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if len(a) > 0 {
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2026-03-13 16:05:43 +08:00
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e.SideEffectArgs = a
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}
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2025-09-15 00:40:19 +08:00
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2025-10-31 11:21:24 +00:00
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}
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2025-12-06 15:11:42 +08:00
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|
|
func (e *EffectNode) Args() []alpacadecimal.Decimal {
|
|
|
|
|
|
var ret []alpacadecimal.Decimal
|
|
|
|
|
|
|
|
|
|
|
|
for _, v := range e.SideEffectArgs {
|
|
|
|
|
|
ret = append(ret, alpacadecimal.NewFromInt(int64(v)))
|
|
|
|
|
|
|
|
|
|
|
|
}
|
2025-10-31 11:21:24 +00:00
|
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|
|
|
2025-12-06 15:11:42 +08:00
|
|
|
|
return ret
|
2025-10-31 11:21:24 +00:00
|
|
|
|
|
2025-08-26 20:01:20 +00:00
|
|
|
|
}
|
2025-08-26 22:26:21 +00:00
|
|
|
|
|
2025-11-03 14:46:33 +00:00
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|
|
|
func (e *EffectNode) AttackTime(*input.Input, *input.Input) bool {
|
2025-09-12 00:27:49 +08:00
|
|
|
|
|
|
|
|
|
|
return true
|
|
|
|
|
|
|
2025-09-29 02:40:35 +08:00
|
|
|
|
}
|
2026-03-08 23:24:18 +08:00
|
|
|
|
func (e *EffectNode) PropBefer(in *input.Input, prop int8, level int8) bool {
|
2025-09-29 02:40:35 +08:00
|
|
|
|
return true
|
|
|
|
|
|
}
|
2025-11-17 19:31:51 +00:00
|
|
|
|
|
2026-03-08 22:43:51 +08:00
|
|
|
|
func (e *EffectNode) ISNaturalEnemy() bool {
|
2026-04-04 06:27:15 +08:00
|
|
|
|
source := e.SourceInput()
|
|
|
|
|
|
opp := e.OpponentInput()
|
2026-04-04 22:13:42 +08:00
|
|
|
|
if source == nil || opp == nil {
|
|
|
|
|
|
return false
|
|
|
|
|
|
}
|
|
|
|
|
|
sourcePet := source.CurrentPet()
|
|
|
|
|
|
oppPet := opp.CurrentPet()
|
|
|
|
|
|
if sourcePet == nil || oppPet == nil {
|
2026-04-04 06:27:15 +08:00
|
|
|
|
return false
|
|
|
|
|
|
}
|
2026-04-04 22:13:42 +08:00
|
|
|
|
t, _ := element.Calculator.GetOffensiveMultiplier(oppPet.Type, sourcePet.Type)
|
2026-03-08 22:43:51 +08:00
|
|
|
|
|
|
|
|
|
|
if t <= 1 {
|
|
|
|
|
|
return false
|
|
|
|
|
|
}
|
|
|
|
|
|
return true
|
|
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
2026-01-22 16:01:52 +00:00
|
|
|
|
// func (e *EffectNode) BoolisFalse(t ...bool) bool {
|
2025-11-20 15:19:13 +08:00
|
|
|
|
|
2026-01-22 16:01:52 +00:00
|
|
|
|
// if len(t) > 0 {
|
|
|
|
|
|
// if t[0] == false {
|
|
|
|
|
|
// return true
|
2025-12-19 21:12:45 +08:00
|
|
|
|
|
2026-01-22 16:01:52 +00:00
|
|
|
|
// }
|
|
|
|
|
|
// return false
|
|
|
|
|
|
// }
|
|
|
|
|
|
// return false
|
|
|
|
|
|
// }
|
|
|
|
|
|
// func (e *EffectNode) BoolisTrue(t ...bool) bool {
|
2025-12-19 21:12:45 +08:00
|
|
|
|
|
2026-01-22 16:01:52 +00:00
|
|
|
|
// if len(t) > 0 {
|
|
|
|
|
|
// if t[0] == true {
|
|
|
|
|
|
// return true
|
|
|
|
|
|
|
|
|
|
|
|
// }
|
|
|
|
|
|
// return false
|
|
|
|
|
|
// }
|
|
|
|
|
|
// return false
|
|
|
|
|
|
// }
|