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feat: 实现失明状态并新增技能效果描述
2026-03-29 01:17:18 +08:00

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# Task 282: Effects 2025-2029
## 目标
- 补齐以下 5 或最后一组不足 5 当前判定未实现的 skill effect
- 实现位置优先放在 `logic/service/fight/effect/`
- effect 需要展示说明同步更新 `logic/service/fight/effect/effect_info_map.go`
- 完成后至少执行`cd /workspace/logic && go test ./service/fight/effect`
## Effect 列表
### Effect 2025
- `argsNum`: `0`
- `info`: `若自身不处于异常状态则先制+1`
### Effect 2026
- `argsNum`: `2`
- `info`: `若对手不处于异常状态则{0}%令自身{1}`
- `param`: `1,1,1`
### Effect 2027
- `argsNum`: `1`
- `info`: `击败对手则对方下只精灵出战时降低所有技能{0}点PP值`
### Effect 2028
- `argsNum`: `0`
- `info`: `若自身为对手天敌则必定命中`
### Effect 2029
- `argsNum`: `0`
- `info`: `若自身为对手天敌则对手下次使用的攻击技能必定MISS`
## 备注
- 该清单按当前仓库静态注册结果生成如果某个 effect 实际通过其他模块或运行时路径实现需要先复核后再落代码
- `201``445` 这类占位 effect优先补核心逻辑或补充明确的不可实现说明