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feat: 实现失明状态并新增技能效果描述
2026-03-29 01:17:18 +08:00

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# Task 262: Effects 1925-1929
## 目标
- 补齐以下 5 或最后一组不足 5 当前判定未实现的 skill effect
- 实现位置优先放在 `logic/service/fight/effect/`
- effect 需要展示说明同步更新 `logic/service/fight/effect/effect_info_map.go`
- 完成后至少执行`cd /workspace/logic && go test ./service/fight/effect`
## Effect 列表
### Effect 1925
- `argsNum`: `1`
- `info`: `吸取对手最大体力的1/{0}`
### Effect 1926
- `argsNum`: `1`
- `info`: `{0}次攻击技能无视攻击免疫效果`
### Effect 1927
- `argsNum`: `3`
- `info`: `{0}回合内每回合使用技能则吸取对手{1}点体力吸取体力时若自身体力低于最大体力的1/{2}则吸取效果翻倍`
### Effect 1928
- `argsNum`: `1`
- `info`: `吸取对手能力提升状态若对手不处于能力提升状态则吸取对手最大体力的1/{0}`
### Effect 1929
- `argsNum`: `3`
- `info`: `{0}%令对手{1},未触发则令对手随机进入{2}种异常状态`
- `param`: `1,1,1`
## 备注
- 该清单按当前仓库静态注册结果生成如果某个 effect 实际通过其他模块或运行时路径实现需要先复核后再落代码
- `201``445` 这类占位 effect优先补核心逻辑或补充明确的不可实现说明