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feat: 实现失明状态并新增技能效果描述
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# Task 132: Effects 1273-1277
## 目标
- 补齐以下 5 或最后一组不足 5 当前判定未实现的 skill effect
- 实现位置优先放在 `logic/service/fight/effect/`
- effect 需要展示说明同步更新 `logic/service/fight/effect/effect_info_map.go`
- 完成后至少执行`cd /workspace/logic && go test ./service/fight/effect`
## Effect 列表
### Effect 1273
- `argsNum`: `1`
- `info`: `若自身满体力则附加自身最大体力1/{0}的百分比伤害`
### Effect 1274
- `argsNum`: `2`
- `info`: `{0}%令对手{1},对手处于能力下降状态时触发概率翻倍`
- `param`: `1,1,1`
### Effect 1275
- `argsNum`: `1`
- `info`: `消耗自身全部体力,使下只出场精灵前{0}次出手必定先手必定暴击`
### Effect 1276
- `argsNum`: `1`
- `info`: `消耗自身全部体力给对手附加消耗体力1/{0}等量的百分比伤害`
### Effect 1277
- `argsNum`: `0`
- `info`: `若体力大于对手则消耗自身体力至残留1点HP给对手造成350-550点伤害若体力小于对手则消耗自身全部体力给对手等同于消耗量的固定伤害并使对手瘫痪2回合若对手受到致命伤害时残留1点体力`
## 备注
- 该清单按当前仓库静态注册结果生成如果某个 effect 实际通过其他模块或运行时路径实现需要先复核后再落代码
- `201``445` 这类占位 effect优先补核心逻辑或补充明确的不可实现说明