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feat: 实现失明状态并新增技能效果描述
2026-03-29 01:17:18 +08:00

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# Task 130: Effects 1263-1267
## 目标
- 补齐以下 5 或最后一组不足 5 当前判定未实现的 skill effect
- 实现位置优先放在 `logic/service/fight/effect/`
- effect 需要展示说明同步更新 `logic/service/fight/effect/effect_info_map.go`
- 完成后至少执行`cd /workspace/logic && go test ./service/fight/effect`
## Effect 列表
### Effect 1263
- `argsNum`: `2`
- `info`: `吸取对手最大体力的1/{0}自身体力低于对手时变为1/{1}`
### Effect 1264
- `argsNum`: `0`
- `info`: `待补`
### Effect 1265
- `argsNum`: `2`
- `info`: `{0}次受到的攻击伤害减少{1}%`
### Effect 1266
- `argsNum`: `2`
- `info`: `{0}回合内若对手使用属性技能,则使用属性技能后己方在场精灵令对手下{1}次使用的攻击技能无效`
### Effect 1267
- `argsNum`: `2`
- `info`: `{0}回合内对手使用攻击技能则对手随机进入烧伤、中毒、冻伤中的{1}种异常状态,未触发则消除对手回合类效果`
## 备注
- 该清单按当前仓库静态注册结果生成如果某个 effect 实际通过其他模块或运行时路径实现需要先复核后再落代码
- `201``445` 这类占位 effect优先补核心逻辑或补充明确的不可实现说明