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feat: 实现失明状态并新增技能效果描述
2026-03-29 01:17:18 +08:00

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# Task 082: Effects 1021-1025
## 目标
- 补齐以下 5 或最后一组不足 5 当前判定未实现的 skill effect
- 实现位置优先放在 `logic/service/fight/effect/`
- effect 需要展示说明同步更新 `logic/service/fight/effect/effect_info_map.go`
- 完成后至少执行`cd /workspace/logic && go test ./service/fight/effect`
## Effect 列表
### Effect 1021
- `argsNum`: `1`
- `info`: `对手不处于能力提升状态时造成的伤害提高{0}%`
### Effect 1022
- `argsNum`: `1`
- `info`: `吸取对手能力提升状态,吸取成功则吸取对手{0}点体力`
### Effect 1023
- `argsNum`: `3`
- `info`: `{0}回合内{1}%闪避对手攻击若对手MISS则恢复自身最大体力的1/{2}`
### Effect 1024
- `argsNum`: `3`
- `info`: `{0}回合内{1}%的概率免疫对手攻击伤害,未触发则回合结束时附加{2}%伤害量的百分比伤害`
### Effect 1025
- `argsNum`: `1`
- `info`: `吸取对手能力提升状态吸取成功则恢复自身最大体力的1/{0}`
## 备注
- 该清单按当前仓库静态注册结果生成如果某个 effect 实际通过其他模块或运行时路径实现需要先复核后再落代码
- `201``445` 这类占位 effect优先补核心逻辑或补充明确的不可实现说明