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feat: 实现失明状态并新增技能效果描述
2026-03-29 01:17:18 +08:00

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# Task 214: Effects 1685-1689
## 目标
- 补齐以下 5 或最后一组不足 5 当前判定未实现的 skill effect
- 实现位置优先放在 `logic/service/fight/effect/`
- effect 需要展示说明同步更新 `logic/service/fight/effect/effect_info_map.go`
- 完成后至少执行`cd /workspace/logic && go test ./service/fight/effect`
## Effect 列表
### Effect 1685
- `argsNum`: `3`
- `info`: `1回合做{0}-{1}次攻击,对手处于异常状态时连击上限为{2}`
### Effect 1686
- `argsNum`: `2`
- `info`: `先出手时造成的攻击伤害提升{0}%,若对手当前体力值高于自身则伤害额外提升{1}%`
### Effect 1687
- `argsNum`: `1`
- `info`: `{0}回合内免疫并反弹所有受到的控制类异常状态`
### Effect 1688
- `argsNum`: `3`
- `info`: `消除敌我双方能力提升状态和回合类效果消除任意一项成功则吸取对手最大体力的1/{0}且{1}%令对手{2}`
- `param`: `1,2,2`
### Effect 1689
- `argsNum`: `2`
- `info`: `本回合未打出致命一击则恢复自己所有技能{0}点PP值并降低对手所有技能{1}点PP值`
## 备注
- 该清单按当前仓库静态注册结果生成如果某个 effect 实际通过其他模块或运行时路径实现需要先复核后再落代码
- `201``445` 这类占位 effect优先补核心逻辑或补充明确的不可实现说明