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feat: 实现失明状态并新增技能效果描述
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# Task 212: Effects 1675-1679
## 目标
- 补齐以下 5 或最后一组不足 5 当前判定未实现的 skill effect
- 实现位置优先放在 `logic/service/fight/effect/`
- effect 需要展示说明同步更新 `logic/service/fight/effect/effect_info_map.go`
- 完成后至少执行`cd /workspace/logic && go test ./service/fight/effect`
## Effect 列表
### Effect 1675
- `argsNum`: `1`
- `info`: `反转对手能力提升状态,反转成功则对手{0}回合内无法通过自身技能恢复体力`
### Effect 1676
- `argsNum`: `4`
- `info`: `{0}回合内每回合使用技能{1}%令对手{2},未触发则令自身全属性+{3}`
- `param`: `1,2,2`
### Effect 1677
- `argsNum`: `3`
- `info`: `附加给自身{0}点固定伤害致死时令自身残留1点体力附加给对手{1}点固定伤害,令自身下{2}次受到的攻击伤害转化为体力`
### Effect 1678
- `argsNum`: `1`
- `info`: `附加自身防御和特防能力提升总段数x{0}的固定伤害`
### Effect 1679
- `argsNum`: `4`
- `info`: `造成的伤害高于{0}则{1}%令对手{2}未触发则吸取对手最大体力的1/{3}`
- `param`: `1,2,2`
## 备注
- 该清单按当前仓库静态注册结果生成如果某个 effect 实际通过其他模块或运行时路径实现需要先复核后再落代码
- `201``445` 这类占位 effect优先补核心逻辑或补充明确的不可实现说明