Files
bl/docs/effect-unimplemented-tasks/task-331-effects-2270-2274.md
xinian 03a28c968b
Some checks failed
ci/woodpecker/push/my-first-workflow Pipeline failed
feat: 实现失明状态并新增技能效果描述
2026-03-29 01:17:18 +08:00

39 lines
1.3 KiB
Go
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

# Task 331: Effects 2270-2274
## 目标
- 补齐以下 5 或最后一组不足 5 当前判定未实现的 skill effect
- 实现位置优先放在 `logic/service/fight/effect/`
- effect 需要展示说明同步更新 `logic/service/fight/effect/effect_info_map.go`
- 完成后至少执行`cd /workspace/logic && go test ./service/fight/effect`
## Effect 列表
### Effect 2270
- `argsNum`: `3`
- `info`: `免疫下{0}次受到的攻击,触发成功则{1}%令对手{2}`
- `param`: `1,2,2`
### Effect 2271
- `argsNum`: `4`
- `info`: `{0}回合内若自身能力提升状态被消除或吸取则{1}%令对手{2},未触发则自身下{3}次攻击必定致命一击`
- `param`: `1,2,2`
### Effect 2272
- `argsNum`: `1`
- `info`: `己方有其他精灵存活时造成的攻击伤害提升{0}%`
### Effect 2273
- `argsNum`: `2`
- `info`: `对手选择攻击技能时此技能先制+3且{0}%令对手{1}`
- `param`: `1,1,1`
### Effect 2274
- `argsNum`: `1`
- `info`: `恢复自身全部PP值每恢复1点吸取对手{0}点体力`
## 备注
- 该清单按当前仓库静态注册结果生成如果某个 effect 实际通过其他模块或运行时路径实现需要先复核后再落代码
- `201``445` 这类占位 effect优先补核心逻辑或补充明确的不可实现说明