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feat: 实现失明状态并新增技能效果描述
2026-03-29 01:17:18 +08:00

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# Task 321: Effects 2220-2224
## 目标
- 补齐以下 5 或最后一组不足 5 当前判定未实现的 skill effect
- 实现位置优先放在 `logic/service/fight/effect/`
- effect 需要展示说明同步更新 `logic/service/fight/effect/effect_info_map.go`
- 完成后至少执行`cd /workspace/logic && go test ./service/fight/effect`
## Effect 列表
### Effect 2220
- `argsNum`: `0`
- `info`: `将自身攻击和特攻中最高的能力值作为自己的能力值进行攻击`
### Effect 2221
- `argsNum`: `3`
- `info`: `{0}回合内每回合{1}%闪避对手攻击,对手攻击技能命中时令对手随机{2}个技能PP值归0`
### Effect 2222
- `argsNum`: `1`
- `info`: `对手体力为满时造成伤害提升{0}%`
### Effect 2223
- `argsNum`: `1`
- `info`: `若对手当回合切换精灵则造成伤害提升{0}%`
### Effect 2224
- `argsNum`: `1`
- `info`: `若对手当回合选择属性技能则造成伤害提升{0}%`
## 备注
- 该清单按当前仓库静态注册结果生成如果某个 effect 实际通过其他模块或运行时路径实现需要先复核后再落代码
- `201``445` 这类占位 effect优先补核心逻辑或补充明确的不可实现说明