Files
bl/docs/effect-unimplemented-tasks/task-205-effects-1640-1644.md
xinian 03a28c968b
Some checks failed
ci/woodpecker/push/my-first-workflow Pipeline failed
feat: 实现失明状态并新增技能效果描述
2026-03-29 01:17:18 +08:00

36 lines
1.4 KiB
Go
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

# Task 205: Effects 1640-1644
## 目标
- 补齐以下 5 或最后一组不足 5 当前判定未实现的 skill effect
- 实现位置优先放在 `logic/service/fight/effect/`
- effect 需要展示说明同步更新 `logic/service/fight/effect/effect_info_map.go`
- 完成后至少执行`cd /workspace/logic && go test ./service/fight/effect`
## Effect 列表
### Effect 1640
- `argsNum`: `0`
- `info`: `出手时若自身满体力则100%打出致命一击`
### Effect 1641
- `argsNum`: `2`
- `info`: `自身处于能力提升状态时造成伤害的{0}%恢复自身体力值当前体力低于最大体力的1/{1}时附加等量百分比伤害`
### Effect 1642
- `argsNum`: `2`
- `info`: `消除对手能力提升状态,消除成功则{0}%随机为对手任意技能散布{1}枚致命印记`
### Effect 1643
- `argsNum`: `1`
- `info`: `对手每存在1层致命裂痕则附加{0}点真实伤害`
### Effect 1644
- `argsNum`: `3`
- `info`: `{0}回合内对手使用攻击技能则随机进入{1}种异常状态,未触发则随机为对手任意技能散布{2}枚致命印记`
## 备注
- 该清单按当前仓库静态注册结果生成如果某个 effect 实际通过其他模块或运行时路径实现需要先复核后再落代码
- `201``445` 这类占位 effect优先补核心逻辑或补充明确的不可实现说明