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feat: 实现失明状态并新增技能效果描述
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# Task 201: Effects 1620-1624
## 目标
- 补齐以下 5 或最后一组不足 5 当前判定未实现的 skill effect
- 实现位置优先放在 `logic/service/fight/effect/`
- effect 需要展示说明同步更新 `logic/service/fight/effect/effect_info_map.go`
- 完成后至少执行`cd /workspace/logic && go test ./service/fight/effect`
## Effect 列表
### Effect 1620
- `argsNum`: `1`
- `info`: `对手基础速度值高于{0}则下回合先制-1`
### Effect 1621
- `argsNum`: `2`
- `info`: `{0}%令对手所有技能PP值-{1},自身满体力时效果翻倍`
### Effect 1622
- `argsNum`: `4`
- `info`: `{0}回合内每回合{1}%对手属性技能无效,未触发则下{2}次受到的攻击伤害减少{3}%`
### Effect 1623
- `argsNum`: `3`
- `info`: `若对手是{0}精灵则下{1}回合对手受到的伤害提高{2}%`
- `param`: `5,0,0`
### Effect 1624
- `argsNum`: `1`
- `info`: `对手不处于异常状态时随机附加{0}种异常状态`
## 备注
- 该清单按当前仓库静态注册结果生成如果某个 effect 实际通过其他模块或运行时路径实现需要先复核后再落代码
- `201``445` 这类占位 effect优先补核心逻辑或补充明确的不可实现说明