Files
bl/logic/service/fight/effect/468.go
xinian 875ad668aa
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feat: 实现战斗效果逻辑和接口重构
2026-03-28 21:57:22 +08:00

39 lines
666 B
Go

package effect
import (
"blazing/logic/service/fight/input"
"blazing/logic/service/fight/node"
)
// Effect 468: 回合开始时,若自身处于能力下降状态,则威力翻倍,同时解除能力下降状态
type Effect468 struct {
node.EffectNode
}
func (e *Effect468) SkillHit() bool {
if e.Ctx().SkillEntity == nil {
return true
}
ispwoer := false
for i, v := range e.Ctx().Our.Prop[:] {
if v < 0 {
e.Ctx().Our.SetProp(e.Ctx().Our, int8(i), 0)
ispwoer = true
}
}
if ispwoer {
// 威力翻倍
e.Ctx().SkillEntity.XML.Power *= 2
}
return true
}
func init() {
input.InitEffect(input.EffectType.Skill, 468, &Effect468{})
}