package effect import ( "blazing/logic/service/fight/input" "blazing/logic/service/fight/node" ) // Effect 468: 回合开始时,若自身处于能力下降状态,则威力翻倍,同时解除能力下降状态 type Effect468 struct { node.EffectNode } func (e *Effect468) SkillHit() bool { if e.Ctx().SkillEntity == nil { return true } ispwoer := false for i, v := range e.Ctx().Our.Prop[:] { if v < 0 { e.Ctx().Our.SetProp(e.Ctx().Our, int8(i), 0) ispwoer = true } } if ispwoer { // 威力翻倍 e.Ctx().SkillEntity.XML.Power *= 2 } return true } func init() { input.InitEffect(input.EffectType.Skill, 468, &Effect468{}) }