31 lines
632 B
Go
31 lines
632 B
Go
package effect
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import (
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"blazing/logic/service/fight/action"
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"blazing/logic/service/fight/input"
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"blazing/logic/service/fight/node"
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)
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// Effect 410: {0}%回复自身1/{1}体力值
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type Effect410 struct {
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node.EffectNode
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}
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func (e *Effect410) OnSkill() bool {
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chance := e.Args()[0].IntPart()
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success, _, _ := e.Input.Player.Roll(int(chance), 100)
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if success {
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maxHp := e.Ctx().Our.CurrentPet.GetMaxHP()
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healAmount := maxHp.Div(e.Args()[1]) // 1/m
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e.Ctx().Our.Heal(e.Ctx().Our, &action.SelectSkillAction{}, healAmount)
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}
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return true
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}
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func init() {
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input.InitEffect(input.EffectType.Skill, 410, &Effect410{})
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}
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