package effect import ( "blazing/logic/service/fight/action" "blazing/logic/service/fight/input" "blazing/logic/service/fight/node" ) // Effect 410: {0}%回复自身1/{1}体力值 type Effect410 struct { node.EffectNode } func (e *Effect410) OnSkill() bool { chance := e.Args()[0].IntPart() success, _, _ := e.Input.Player.Roll(int(chance), 100) if success { maxHp := e.Ctx().Our.CurrentPet.GetMaxHP() healAmount := maxHp.Div(e.Args()[1]) // 1/m e.Ctx().Our.Heal(e.Ctx().Our, &action.SelectSkillAction{}, healAmount) } return true } func init() { input.InitEffect(input.EffectType.Skill, 410, &Effect410{}) }