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bl/logic/service/fight/effect/410.go

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package effect
import (
"blazing/logic/service/fight/action"
"blazing/logic/service/fight/input"
"blazing/logic/service/fight/node"
)
// Effect 410: {0}%回复自身1/{1}体力值
type Effect410 struct {
node.EffectNode
}
func (e *Effect410) OnSkill() bool {
chance := e.Args()[0].IntPart()
success, _, _ := e.Input.Player.Roll(int(chance), 100)
if success {
maxHp := e.Ctx().Our.CurrentPet.GetMaxHP()
healAmount := maxHp.Div(e.Args()[1]) // 1/m
e.Ctx().Our.Heal(e.Ctx().Our, &action.SelectSkillAction{}, healAmount)
}
return true
}
func init() {
input.InitEffect(input.EffectType.Skill, 410, &Effect410{})
}