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feat: 实现失明状态并新增技能效果描述
2026-03-29 01:17:18 +08:00

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# Task 021: Effects 714-718
## 目标
- 补齐以下 5 或最后一组不足 5 当前判定未实现的 skill effect
- 实现位置优先放在 `logic/service/fight/effect/`
- effect 需要展示说明同步更新 `logic/service/fight/effect/effect_info_map.go`
- 完成后至少执行`cd /workspace/logic && go test ./service/fight/effect`
## Effect 列表
### Effect 714
- `argsNum`: `1`
- `info`: `使用技能时若对手处于能力提升状态,则先制+{0},同时消除对手能力提升状态`
### Effect 715
- `argsNum`: `2`
- `info`: `若下回合受到攻击,则对手随机{0}项能力值-{1}`
### Effect 716
- `argsNum`: `2`
- `info`: `{0}回合内对手使用攻击技能,则使对手随机{1}个技能的PP值归零`
### Effect 717
- `argsNum`: `3`
- `info`: `{0}回合内每回合使用技能吸取对手最大体力的1/{1}恢复体力时若自身体力低于最大体力的1/{2}则恢复效果翻倍`
### Effect 718
- `argsNum`: `2`
- `info`: `{0}回合内对手使用属性技能,则自身下{1}回合必定暴击`
## 备注
- 该清单按当前仓库静态注册结果生成如果某个 effect 实际通过其他模块或运行时路径实现需要先复核后再落代码
- `201``445` 这类占位 effect优先补核心逻辑或补充明确的不可实现说明