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feat: 实现失明状态并新增技能效果描述
2026-03-29 01:17:18 +08:00

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# Task 203: Effects 1630-1634
## 目标
- 补齐以下 5 或最后一组不足 5 当前判定未实现的 skill effect
- 实现位置优先放在 `logic/service/fight/effect/`
- effect 需要展示说明同步更新 `logic/service/fight/effect/effect_info_map.go`
- 完成后至少执行`cd /workspace/logic && go test ./service/fight/effect`
## Effect 列表
### Effect 1630
- `argsNum`: `2`
- `info`: `若对手当回合使用的技能为攻击技能则自身必定先出手且命中后{0}%令对手{1}`
- `param`: `1,1,1`
### Effect 1631
- `argsNum`: `2`
- `info`: `{0}回合内每回合若自身未受到攻击伤害则回合结束后附加对手最大体力1/{1}的百分比伤害自身体力为0时也可触发`
### Effect 1632
- `argsNum`: `3`
- `info`: `吸取对手{0}点体力若对手任意1项技能PP值小于{1}点则额外吸取{2}点体力`
### Effect 1633
- `argsNum`: `2`
- `info`: `使自身体力百分比与对手体力百分比对调,自身体力百分比高于对手时{0}%令对手{1}`
- `param`: `1,1,1`
### Effect 1634
- `argsNum`: `0`
- `info`: `自身体力低于250时必定先手`
## 备注
- 该清单按当前仓库静态注册结果生成如果某个 effect 实际通过其他模块或运行时路径实现需要先复核后再落代码
- `201``445` 这类占位 effect优先补核心逻辑或补充明确的不可实现说明