33 lines
661 B
Go
33 lines
661 B
Go
package effect
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import (
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"blazing/logic/service/fight/info"
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"blazing/logic/service/fight/input"
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"blazing/logic/service/fight/node"
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)
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/**
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* m%令本方疲惫,n回合无法攻击
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*/
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func init() {
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input.InitEffect(input.EffectType.Skill, 20, &Effect20{})
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}
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type Effect20 struct {
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node.EffectNode
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}
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// 使用技能时,不可被继承,继承Miss和Hit就行
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func (e *Effect20) OnSkill() bool {
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ok, _, _ := e.Input.Player.Roll(e.SideEffectArgs[0], 100)
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if !ok {
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return true
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}
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t := e.Ctx().Our.InitEffect(input.EffectType.Status, int(info.PetStatus.Tired))
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t.Duration(e.SideEffectArgs[1])
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e.Ctx().Our.AddEffect(e.Ctx().Our, t)
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return true
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}
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