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5ca43fe21f4d226cf6966e0358fa13cfba35d2c6
bl/logic/service
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1 5ca43fe21f ``` refactor(fight): 重构状态效果初始化逻辑,统一使用InitEffect方法并内置随机持续回合
2025-12-11 19:12:54 +00:00
..
common
``` feat(fight): 新增战斗回合Hook机制,实现特定条件下强制结束战斗和随机出手逻辑
2025-12-10 18:37:32 +00:00
egg
```
2025-12-08 00:17:04 +08:00
fight
``` refactor(fight): 重构状态效果初始化逻辑,统一使用InitEffect方法并内置随机持续回合
2025-12-11 19:12:54 +00:00
friend
```
2025-11-24 11:56:20 +08:00
item
``` refactor(pet): 重构宠物效果检查逻辑,使用GetEffect替代HaveAN并优化效果复制
2025-12-10 14:04:06 +00:00
maphot
```
2025-11-24 11:56:20 +08:00
maps
```
2025-12-09 16:52:53 +08:00
nono
```
2025-11-24 11:56:20 +08:00
pet
```
2025-12-02 03:59:28 +08:00
player
fix(pet): 优化宠物面板计算逻辑,限制非首次生成时等级不超过100并简化特性生成
2025-12-11 14:34:56 +00:00
room
```
2025-11-24 11:56:20 +08:00
space
``` feat(fight): 添加尼尔尼奥变身逻辑并重构怪物生成模块
2025-12-10 13:54:51 +00:00
systemtime
```
2025-11-24 11:56:20 +08:00
task
fix(fight_boss): 修复 boss 战斗中索引为 0 的异常处理逻辑
2025-12-09 11:19:15 +08:00
user
```
2025-12-11 10:32:39 +08:00
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