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feat: 实现失明状态并新增技能效果描述
2026-03-29 01:17:18 +08:00

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# Task 170: Effects 1463-1467
## 目标
- 补齐以下 5 或最后一组不足 5 当前判定未实现的 skill effect
- 实现位置优先放在 `logic/service/fight/effect/`
- effect 需要展示说明同步更新 `logic/service/fight/effect/effect_info_map.go`
- 完成后至少执行`cd /workspace/logic && go test ./service/fight/effect`
## Effect 列表
### Effect 1463
- `argsNum`: `0`
- `info`: `先出手时本回合自身下次死亡时恢复全部体力并解除自身的异常状态和能力下降状态`
### Effect 1464
- `argsNum`: `3`
- `info`: `当回合攻击击败对手时,若对手处于{0}状态则{1}%的概率令对手下1只出场精灵进入{2}状态`
- `param`: `1,0,0|1,2,2`
### Effect 1465
- `argsNum`: `1`
- `info`: `先出手时50%的概率打出致命一击,未触发则令对手全属性-{0}`
### Effect 1466
- `argsNum`: `3`
- `info`: `{0}回合内若对手攻击技能未命中则{1}%令对手{2}`
- `param`: `1,2,2`
### Effect 1467
- `argsNum`: `2`
- `info`: `随机使自身{0}项能力值+{1},先出手时提升效果翻倍`
## 备注
- 该清单按当前仓库静态注册结果生成如果某个 effect 实际通过其他模块或运行时路径实现需要先复核后再落代码
- `201``445` 这类占位 effect优先补核心逻辑或补充明确的不可实现说明