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feat: 实现失明状态并新增技能效果描述
2026-03-29 01:17:18 +08:00

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# Task 298: Effects 2105-2109
## 目标
- 补齐以下 5 或最后一组不足 5 当前判定未实现的 skill effect
- 实现位置优先放在 `logic/service/fight/effect/`
- effect 需要展示说明同步更新 `logic/service/fight/effect/effect_info_map.go`
- 完成后至少执行`cd /workspace/logic && go test ./service/fight/effect`
## Effect 列表
### Effect 2105
- `argsNum`: `0`
- `info`: `未击败对手则令对方场下阵亡的首位精灵消逝`
### Effect 2106
- `argsNum`: `1`
- `info`: `为自身增加1层命起然后若自身的命起高于魂落则使自身恢复最大体力的1/{0}并造成等量百分比伤害`
### Effect 2107
- `argsNum`: `1`
- `info`: `为自身增加1层魂落然后若自身的魂落高于命起则令对手场下全部阵亡精灵消逝对手场下没有阵亡精灵时附加{0}点轮回系伤害`
### Effect 2108
- `argsNum`: `2`
- `info`: `交换命起、魂落的层数未击败对手自身每有1层命起下次攻击威力提升{0}点每有1层魂落下次攻击先制+{1}`
### Effect 2109
- `argsNum`: `1`
- `info`: `免疫下{0}次受到的异常状态,免疫成功后消除对手回合类效果与能力提升状态`
## 备注
- 该清单按当前仓库静态注册结果生成如果某个 effect 实际通过其他模块或运行时路径实现需要先复核后再落代码
- `201``445` 这类占位 effect优先补核心逻辑或补充明确的不可实现说明