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# Task 197: Effects 1598-1602
## 目标
- 补齐以下 5 或最后一组不足 5 当前判定未实现的 skill effect
- 实现位置优先放在 `logic/service/fight/effect/`
- effect 需要展示说明同步更新 `logic/service/fight/effect/effect_info_map.go`
- 完成后至少执行`cd /workspace/logic && go test ./service/fight/effect`
## Effect 列表
### Effect 1598
- `argsNum`: `0`
- `info`: `命中后50%令对手害怕,若对手为甜甜粽则概率翻倍`
### Effect 1599
- `argsNum`: `5`
- `info`: `{0}回合内受到攻击则{1}%令对手{2},未触发则{3}%令对手{4}`
- `param`: `1,2,2|1,4,4`
### Effect 1600
- `argsNum`: `6`
- `info`: `命中后{0}%令对手{1},未触发则自身下{2}回合攻击必定致命一击,触发后{3}回合内对手主动切换精灵则登场精灵{4}%进入{5}状态`
- `param`: `1,1,1|1,5,5`
### Effect 1601
- `argsNum`: `1`
- `info`: `命中后附加自身最大体力{0}%的百分比伤害,若打出的攻击伤害为奇数则额外恢复等量体力值`
### Effect 1602
- `argsNum`: `3`
- `info`: `{0}回合内每回合使用技能恢复自身最大体力的1/{1},恢复体力时若自身为满体力则恢复己方所有不在场精灵{2}点体力`
## 备注
- 该清单按当前仓库静态注册结果生成如果某个 effect 实际通过其他模块或运行时路径实现需要先复核后再落代码
- `201``445` 这类占位 effect优先补核心逻辑或补充明确的不可实现说明