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feat: 实现失明状态并新增技能效果描述
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# Task 080: Effects 1011-1015
## 目标
- 补齐以下 5 或最后一组不足 5 当前判定未实现的 skill effect
- 实现位置优先放在 `logic/service/fight/effect/`
- effect 需要展示说明同步更新 `logic/service/fight/effect/effect_info_map.go`
- 完成后至少执行`cd /workspace/logic && go test ./service/fight/effect`
## Effect 列表
### Effect 1011
- `argsNum`: `2`
- `info`: `{0}回合内有{1}%的概率免疫对手攻击技能造成的伤害并直接扣除对手等量体力`
### Effect 1012
- `argsNum`: `1`
- `info`: `吸取对手能力提升状态,吸取成功则为自身附加{0}点护盾`
### Effect 1013
- `argsNum`: `2`
- `info`: `自身每处于{0}种能力提升状态,则为自身附加{1}点护盾`
### Effect 1014
- `argsNum`: `2`
- `info`: `全属性+{0}自身当前体力高于最大体力的1/{1}时强化效果翻倍`
### Effect 1015
- `argsNum`: `1`
- `info`: `自身体力低于对手时恢复自身最大体力的1/{0}`
## 备注
- 该清单按当前仓库静态注册结果生成如果某个 effect 实际通过其他模块或运行时路径实现需要先复核后再落代码
- `201``445` 这类占位 effect优先补核心逻辑或补充明确的不可实现说明