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feat: 实现失明状态并新增技能效果描述
2026-03-29 01:17:18 +08:00

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# Task 207: Effects 1650-1654
## 目标
- 补齐以下 5 或最后一组不足 5 当前判定未实现的 skill effect
- 实现位置优先放在 `logic/service/fight/effect/`
- effect 需要展示说明同步更新 `logic/service/fight/effect/effect_info_map.go`
- 完成后至少执行`cd /workspace/logic && go test ./service/fight/effect`
## Effect 列表
### Effect 1650
- `argsNum`: `4`
- `info`: `命中后{0}%随机为对手任意技能散布{1}枚致命印记,若对手当前精灵致命裂痕≥{2}层则额外散布{3}枚致命印记`
### Effect 1651
- `argsNum`: `2`
- `info`: `当回合击败对手则令对手下{0}次触发致命印记真实伤害效果转变为1/{1}`
### Effect 1652
- `argsNum`: `2`
- `info`: `释放技能时自身每损失{0}%的体力值则此技能威力提升{1}点`
### Effect 1653
- `argsNum`: `2`
- `info`: `释放技能时对手每残留{0}%的体力值则此技能附加{1}点固定伤害`
### Effect 1654
- `argsNum`: `1`
- `info`: `当回合击败对手则令对手下只登场精灵首次使用的技能所附加的效果失效`
## 备注
- 该清单按当前仓库静态注册结果生成如果某个 effect 实际通过其他模块或运行时路径实现需要先复核后再落代码
- `201``445` 这类占位 effect优先补核心逻辑或补充明确的不可实现说明