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refactor(fight): 移除能力操作类型枚举并简化属性设置方法 移除了 info.EnumAbilityOpType 枚举类型及其相关常量定义, 重构了 SetProp 方法调用,不再传递操作类型参数, 通过检查等级正负值来判断是增加还是减少属性, 减少了代码复杂度并统一了属性变更的处理逻辑。 ```
30 lines
634 B
Go
30 lines
634 B
Go
package effect
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import (
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"blazing/logic/service/fight/input"
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"blazing/logic/service/fight/node"
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"github.com/alpacahq/alpacadecimal"
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)
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// 490 - 造成的伤害大于m,则对自身速度+n
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type Effect490 struct {
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node.EffectNode
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}
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func (e *Effect490) Skill_Use_ex() bool {
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damageThreshold := int(e.Args()[0].IntPart())
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speedBoost := int8(e.Args()[1].IntPart())
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if e.Ctx().Our.SumDamage.Cmp(alpacadecimal.NewFromInt(int64(damageThreshold))) > 0 {
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// 提升自身速度等级
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e.Ctx().Our.SetProp(e.Ctx().Our, 5, speedBoost)
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}
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return true
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}
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func init() {
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input.InitEffect(input.EffectType.Skill, 490, &Effect490{})
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}
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