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bl/logic/service/fight/effect/effect_490.go

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package effect
import (
"blazing/logic/service/fight/input"
"blazing/logic/service/fight/node"
"github.com/alpacahq/alpacadecimal"
)
// 490 - 造成的伤害大于m则对自身速度+n
type Effect490 struct {
node.EffectNode
}
func (e *Effect490) Skill_Use_ex() bool {
damageThreshold := int(e.Args()[0].IntPart())
speedBoost := int8(e.Args()[1].IntPart())
if e.Ctx().Our.SumDamage.Cmp(alpacadecimal.NewFromInt(int64(damageThreshold))) > 0 {
// 提升自身速度等级
e.Ctx().Our.SetProp(e.Ctx().Our, 5, speedBoost)
}
return true
}
func init() {
input.InitEffect(input.EffectType.Skill, 490, &Effect490{})
}