package effect import ( "blazing/logic/service/fight/input" "blazing/logic/service/fight/node" "github.com/alpacahq/alpacadecimal" ) // 490 - 造成的伤害大于m,则对自身速度+n type Effect490 struct { node.EffectNode } func (e *Effect490) Skill_Use_ex() bool { damageThreshold := int(e.Args()[0].IntPart()) speedBoost := int8(e.Args()[1].IntPart()) if e.Ctx().Our.SumDamage.Cmp(alpacadecimal.NewFromInt(int64(damageThreshold))) > 0 { // 提升自身速度等级 e.Ctx().Our.SetProp(e.Ctx().Our, 5, speedBoost) } return true } func init() { input.InitEffect(input.EffectType.Skill, 490, &Effect490{}) }