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refactor(fight): 移除能力操作类型枚举并简化属性设置方法 移除了 info.EnumAbilityOpType 枚举类型及其相关常量定义, 重构了 SetProp 方法调用,不再传递操作类型参数, 通过检查等级正负值来判断是增加还是减少属性, 减少了代码复杂度并统一了属性变更的处理逻辑。 ```
28 lines
560 B
Go
28 lines
560 B
Go
package effect
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import (
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"blazing/logic/service/fight/input"
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"blazing/logic/service/fight/node"
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"github.com/alpacahq/alpacadecimal"
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)
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// 487 - 若对手的体力大于400,则每次使用自身攻击+1
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type Effect487 struct {
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node.EffectNode
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}
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func (e *Effect487) OnSkill() bool {
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opponentHp := e.Ctx().Opp.CurrentPet.GetHP()
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if opponentHp.Cmp(alpacadecimal.NewFromInt(400)) > 0 {
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// 提升自身攻击等级
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e.Ctx().Our.SetProp(e.Ctx().Our, 0, 1)
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}
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return true
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}
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func init() {
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input.InitEffect(input.EffectType.NewSel, 487, &Effect487{})
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}
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