package effect import ( "blazing/logic/service/fight/input" "blazing/logic/service/fight/node" "github.com/alpacahq/alpacadecimal" ) // 487 - 若对手的体力大于400,则每次使用自身攻击+1 type Effect487 struct { node.EffectNode } func (e *Effect487) OnSkill() bool { opponentHp := e.Ctx().Opp.CurrentPet.GetHP() if opponentHp.Cmp(alpacadecimal.NewFromInt(400)) > 0 { // 提升自身攻击等级 e.Ctx().Our.SetProp(e.Ctx().Our, 0, 1) } return true } func init() { input.InitEffect(input.EffectType.NewSel, 487, &Effect487{}) }