2026-03-07 23:54:01 +08:00
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package effect
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import (
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"blazing/logic/service/fight/input"
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"blazing/logic/service/fight/node"
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"github.com/alpacahq/alpacadecimal"
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)
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// 487 - 若对手的体力大于400,则每次使用自身攻击+1
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type Effect487 struct {
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node.EffectNode
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}
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func (e *Effect487) OnSkill() bool {
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opponentHp := e.Ctx().Opp.CurrentPet.GetHP()
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if opponentHp.Cmp(alpacadecimal.NewFromInt(400)) > 0 {
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// 提升自身攻击等级
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2026-03-08 23:24:18 +08:00
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e.Ctx().Our.SetProp(e.Ctx().Our, 0, 1)
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2026-03-07 23:54:01 +08:00
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}
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return true
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}
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func init() {
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input.InitEffect(input.EffectType.NewSel, 487, &Effect487{})
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}
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