Files
bl/logic/service/fight/effect/effect_416.go
昔念 9315fcfa17
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```
refactor(fight): 移除能力操作类型枚举并简化属性设置方法

移除了 info.EnumAbilityOpType 枚举类型及其相关常量定义,
重构了 SetProp 方法调用,不再传递操作类型参数,
通过检查等级正负值来判断是增加还是减少属性,
减少了代码复杂度并统一了属性变更的处理逻辑。
```
2026-03-08 23:24:18 +08:00

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package effect
import (
"blazing/logic/service/fight/input"
"blazing/logic/service/fight/node"
)
// 416 - n回合内受到任何伤害对手XX降低m个等级
type Effect416 struct {
node.EffectNode
}
func (e *Effect416) Skill_Use_ex() bool {
effectType := int8(e.Args()[1].IntPart()) // XX类型
effectValue := int8(e.Args()[2].IntPart()) // 降低m个等级
e.Ctx().Opp.SetProp(e.Ctx().Our, effectType, effectValue)
return true
}
func (e *Effect416) SetArgs(t *input.Input, a ...int) {
e.EffectNode.SetArgs(t, a...)
e.EffectNode.Duration(a[0]) // 持续n回合
}
func init() {
input.InitEffect(input.EffectType.Skill, 416, &Effect416{})
}