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bl/logic/service/fight/effect/effect_416.go

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package effect
import (
"blazing/logic/service/fight/input"
"blazing/logic/service/fight/node"
)
// 416 - n回合内受到任何伤害对手XX降低m个等级
type Effect416 struct {
node.EffectNode
}
func (e *Effect416) Skill_Use_ex() bool {
effectType := int8(e.Args()[1].IntPart()) // XX类型
effectValue := int8(e.Args()[2].IntPart()) // 降低m个等级
e.Ctx().Opp.SetProp(e.Ctx().Our, effectType, effectValue)
return true
}
func (e *Effect416) SetArgs(t *input.Input, a ...int) {
e.EffectNode.SetArgs(t, a...)
e.EffectNode.Duration(a[0]) // 持续n回合
}
func init() {
input.InitEffect(input.EffectType.Skill, 416, &Effect416{})
}