2026-03-08 10:34:23 +08:00
|
|
|
|
package effect
|
|
|
|
|
|
|
|
|
|
|
|
import (
|
|
|
|
|
|
"blazing/logic/service/fight/input"
|
|
|
|
|
|
"blazing/logic/service/fight/node"
|
|
|
|
|
|
)
|
|
|
|
|
|
|
|
|
|
|
|
// 416 - n回合内,受到任何伤害,对手XX降低m个等级
|
|
|
|
|
|
type Effect416 struct {
|
|
|
|
|
|
node.EffectNode
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
func (e *Effect416) Skill_Use_ex() bool {
|
|
|
|
|
|
effectType := int8(e.Args()[1].IntPart()) // XX类型
|
|
|
|
|
|
effectValue := int8(e.Args()[2].IntPart()) // 降低m个等级
|
|
|
|
|
|
|
2026-03-08 23:24:18 +08:00
|
|
|
|
e.Ctx().Opp.SetProp(e.Ctx().Our, effectType, effectValue)
|
2026-03-08 10:34:23 +08:00
|
|
|
|
|
|
|
|
|
|
return true
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
func (e *Effect416) SetArgs(t *input.Input, a ...int) {
|
|
|
|
|
|
e.EffectNode.SetArgs(t, a...)
|
|
|
|
|
|
e.EffectNode.Duration(a[0]) // 持续n回合
|
|
|
|
|
|
}
|
|
|
|
|
|
func init() {
|
|
|
|
|
|
input.InitEffect(input.EffectType.Skill, 416, &Effect416{})
|
|
|
|
|
|
|
|
|
|
|
|
}
|