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fix(fight): 修复技能实体属性访问问题 - 修改所有技能实体的ID、Power、CritRate、MustHit、Priority等属性访问方式 从直接访问改为通过XML字段访问,确保数据一致性 - 更新多个boss技能效果处理逻辑中的属性引用路径 - 移除已废弃的effect/486文件 - 在New
31 lines
724 B
Go
31 lines
724 B
Go
package effect
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import (
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"blazing/logic/service/fight/action"
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"blazing/logic/service/fight/input"
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"blazing/logic/service/fight/node"
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"github.com/alpacahq/alpacadecimal"
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)
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// 505 - 若打出致命一击,则造成伤害值的m%恢复自身体力
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type Effect505 struct {
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node.EffectNode
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}
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func (e *Effect505) Skill_Use() bool {
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if e.Ctx().SkillEntity != nil && e.Ctx().SkillEntity.Crit != 0 {
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damageDone := e.Ctx().Our.SumDamage
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healPercent := e.Args()[0].Div(alpacadecimal.NewFromInt(100)) // m%
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healAmount := damageDone.Mul(healPercent)
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e.Ctx().Our.Heal(e.Ctx().Our, &action.SelectSkillAction{}, healAmount)
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}
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return true
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}
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func init() {
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input.InitEffect(input.EffectType.Skill, 505, &Effect505{})
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}
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